Prop and Vehicle Design
A 10 week course where you learn a powerful process to create interesting props and vehicle designs that enhance the visual experience and drive your story
Teacher Artwork by Miguel Méndez
Prop and Vehicle Design
Do you have an eye for interesting and unique design? Do you still need some additional methods, tools and techniques to properly translate your ideas into unique and iconic concepts? In this 10 week course, you will learn the most powerful methods used by today's top concept artists so you can create professional-level prop and vehicle designs.
During the course, you will learn a powerful design process as well as specific techniques so you can create interesting props and powerful vehicle designs that wow the audience, drive the story and perfectly blend with the overall art direction. The in-class work and homework assignments simulate the industry environment with your instructor acting as your art director and guiding your design decisions. You will learn how to properly identify and understand the design requirements so you can create prop and vehicle designs that are not only visually appealing but also fit the mandate and please your client/art director.
You will then learn to do proper research and iterate through a series of rough thumbnail sketches, focusing on silhouettes and basic shape language, so you can explore and evolve multiple ideas quickly and identify the design directions that work best. You will gain expertise in creating detailed linework or painted sketches of your strongest silhouettes, highlighting the material breakups with simple shading differences so you can create functional ¾ view design drawings that meet industry standards. Finally, you will learn how best to polish and present your designs by creating a beauty shot and a production model sheet so your final design is fully finished and industry-ready.
By the end of this class you will be proficient in a powerful process and pipeline for creating visually appealing and functional props and vehicles. You will have taken your portfolio and skills to the next level and you will have acquired a design language, method and skill-set that will give you an edge over many industry artists!
- Course Type Concept Art and Illustration Courses
- Duration 10 weeks
- Skill Level Level 3
- Language English
Saturdays from 11 AM to 2 PM
Date of first class: April 11th
Duration: 10 weeks
To take this class, you should have completed our Digital Painting and Analytical Sketching classes or have equivalent experience (meaning you are comfortable and at least somewhat proficient at painting in Photoshop). You should also know perspective. Prior 3D knowledge is not essential but will be helpful.
Language requirements: You need at least intermediate level English to take this class (the teacher will use many visual examples and there will usually be students in the class who speak French and can help you if you don't understand something).
You need to have a laptop with Photoshop installed and a tablet sensitive to pen pressure (such as a Wacom tablet). Or you need a tablet-computer with Photoshop installed that is sensitive to pen pressure (such as the Cintiq Companion). And you need to have some basic skills in Photoshop and be comfortable drawing and painting in Photoshop and know how to use layers and the basic tools (all things you can learn quickly with free tutorials online).
*Please note that this outline is from the last time we held this class and we may make some updates and improvements for the coming term.
This 10-week course* is roughly divided into 3 parts and the exact timing of each part will be determined by the speed of the students.
Part 1: Design Divergence
Become proficient in properly identifying, analyzing and understanding the design requirements so you can create prop and vehicle designs that are not only visually appealing but also fit the mandate and please your client/art director.
Learn how to properly gather, analyze and organize your references so you can gain inspiration and ground your design in reality, making it feel believable and convincing to your audience.
Become skilled at creating and iterating through a series of rough thumbnail sketches, focusing on silhouettes and basic shape language, so you can explore and evolve multiple ideas quickly and identify the design directions that work best.
Part 2: Design Convergence
Learn to identify your strongest silhouettes and highlight material breakups with simple shading differences so you can create fully functional ¾ view design drawings that match industry standards.
Acquire the skills to quickly create a variety of interesting value and colour studies of your design.
Understand the core principles by which you can narrow down your selection and choose your strongest design.
Learn how to effectively incorporate 3D into your concept art pipeline so your designs appear realistic and visually appealing. (Students are highly encouraged to try this process using any 3D software like 3d-coat, Blender, Modo, Max or ZBrush)
Part 3: Finalizing, polish and industry-ready deliverables
Become proficient in combining the strongest elements in the best ways to finalize your design.
Become skilled at creating a production-ready model sheet featuring the front, back and side view of your design.
Learn how best to polish and present your designs by creating a jaw-dropping beauty shot that sells your concept and gives you a professional looking portfolio piece that you can be proud of.
*Please note that this course outline is currently being updated and a new, more detailed outline will be sent to students before the start of the course.
Syn Studio offers the highest quality education at the most affordable prices.
This is one of our most popular classes and tends to fill up well before the deadline.
The Early Registration Deadline is 19th of Feb at 11:59 PM.
You will soon receive an email receipt for your purchase.
Please bring a photo ID for the first day of class.
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"I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enough; we must do."