Visual Communication Fundamentals
Learn essential design principles that will give your creations visual cohesion and appeal
Teacher Artwork by Nicolas Gosselin
Design Principles for Artists
Students will learn to communicate design ideas clearly and persuasively through visual means. Building on their foundational drawing and painting skills, they’ll learn how to iterate effectively, analyze reference, design with clarity and function, and use light, color, and composition to communicate story and emotion.
By the end of the course, students will produce a polished visual design package, a set of visuals that could serve as an environment, prop, or character concept in a production setting.
- Course Type Online Concept Art Classes
- Duration 10 weeks
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Skill Level
Level 2
Level 2Second level classes are for students who have a good foundation in the basics of realistic drawing (such as perspective, proportion, shading and colour theory) and already know how to use Photoshop, but need more in-depth knowledge to create professional and complex artwork.
This level is about expanding knowledge, strengthening skills, and transitioning to the world of concept art and illustration.
- Language English
Schedule
Note: This class will be offered online only
Term: Fall 2026
Class Timings: TBD
Date of first class: TBD
Duration: 10 weeks
Please note that we observe Daylight Saving Time, so classes may shift from Eastern Daylight Time (EDT) UTC−4 to Eastern Standard Time (EST) UTC−5 or vice versa during the term.
If you are unable to attend the live online class, you will still have access to video recordings of the class lectures and will still receive personalized feedback from your instructor. However, for Onsite Classes there will be no recordings provided.
It should be noted that students should set aside a minimum of 3 hours per week to complete assignments for this class. Students may even require a bit more time (4-5 hours per week) depending on how quickly they can work through assignments.
*Please note that this class' duration is subject to change (to either 2 hours or 3 hours) depending on the number of enrolled students.
Prerequisites
Skill requirements
To enroll in this course you should have:
- Some intermediate drawing and basic digital painting skills (use of proper perspective, proportions, shading and colour).
- Proficiency in all basic Photoshop tools.
- Ideally completed our Intro to Digital Painting and Analytical Drawing classes or have equivalent practice/experience.
If you are unsure of your skill level, please contact [email protected] for additional guidance.
Language and age requirements
You should have at least intermediate level English to take this class. Please be advised that there could be artistic nudity in our classes. Students should be 14 years old to enroll.
Required Materials
Material List:
- A desktop computer or laptop with Photoshop installed*
- A graphic tablet with pressure sensitivity (from brands such as Wacom, Huion, or Xencelabs), OR a tablet-laptop hybrid (also with Photoshop installed) with pressure sensitivity (such as the Wacom Cintiq Companion or Microsoft Surface Pro).
Important note:
Please note that the vast majority of our digital classes are taught using Adobe Photoshop and that this is also the recommended program for students to use. You may consult our FAQ for more information on other software which may be potentially used for class, however, please note that no technical assistance will be provided by instructors on the use of alternative painting software as they may not be familiar with the program.
Please ensure that all of your hardware and software are functioning properly before the start of the term; there will not be any time to resolve technical issues in class.
*Please consult our Tech Requirements below for more precise computer specifications.
Tech Requirements for Attending Syn Studio Online Classes
Minimum Requirements
- A strong uninterrupted broadband wired or wireless (3G or 4G/LTE) connection with a minimum 600kbps bandwidth (up/down).
- A Laptop/Desktop computer equipped with a single core processor (at least 1 GHZ processing speed) or a smartphone/tablet with equivalent processing capabilities
- Good speakers/earphones to listen to the classes
- Browser - IE7+, Safari 5+, Firefox, Chrome
- Operating System - Windows XP, Mac OS 10.6, Linux distro based on 3.0 kernel, Android 5.0, iOS 10
Syn Studio Recommendations
- A strong uninterrupted broadband wired or wireless (3G or 4G/LTE) connection with a minimum 1.5Mbps bandwidth (up/down). You can also connect to the internet directly using your ethernet cable to improve your experience.
- Laptop/Desktop computer equipped with a dual core processor with at least 2 GHZ processing speed and a 4 GB RAM
- High Quality speakers/earphones to listen to the classes
- Browser & Operating System - We recommend using the latest version of the browser and operating system for an optimal online classroom experience.
Course Outline
*Please note that the following outline is subject to change slightly at the teacher's discretion.
Week 1
- What is visual communication in concept art?
- Industrial design thinking: empathy, function, and clarity.
- Building a visual library and analyzing references.
- Iterative sketching and the power of purposeful redesign.
- Mini lecture: how art directors interpret sketches.
Week 2
- Line, proportion, and grouping principles (70/30, hierarchy, repetition).
- Layering and depth for readability.
- Flow and rhythm in design.
- Orthographic sketches and communicating structure.
- Mini demo: line hierarchy and shape grouping for design clarity.
Week 3
- Using shape language to express function, culture, and tone.
- Symmetry vs. asymmetry, proportion balance, and tension points.
- Using design rhythm to guide the eye.
- Understanding the power of the three quarter view.
- Mini lecture: silhouette as storytelling.
Week 4
- Reading and interpreting a creative brief.
- Reference research, keywording, and visual pillars.
- Using reference intelligently. Inspiration vs. imitation.
- Cultural awareness and appropriation in design.
- Mini activity: analyze professional concept sheets for clarity and reference sourcing.
Week 5
- Understanding how visual design communicates culture, purpose, and history. Every object, from a doorway to a teapot, has story DNA in its shapes, materials, and motifs
- Reading and creating design language: proportion, motif, and repetition.
- How architecture and props share the same visual grammar (structure, ornament, material logic).
- Designing with a visual “accent”, adding style cues that suggest a culture or technology level.
- Mini lecture: How to build a cohesive visual language across multiple objects.
Week 6
- Taking a design from concept to storytelling object, balancing function, plausibility, and personality.
- Functional design: designing for believable use and ergonomics.
- Material storytelling: how wear, surface treatment, and detail convey narrative.
- Avoiding “form noise”: balancing complexity and readability.
- Mini lecture: How prop design bridges worldbuilding and storytelling.
- Optional tie-in: using Blender blockouts to explore proportion and lighting.
Week 7
- Refining a design to professional standards of clarity, believability, and production readability.
- Breaking down a design into form, function, and hierarchy.
- Avoiding “visual noise”: simplifying complex shapes without losing intent.
- Showing internal logic (how parts fit, open, connect, or are used).
- Using design callouts and diagramming conventions.
- Mini lecture: “What art directors need to see, reading your design at a glance.”
Week 8
- Using materials and surface qualities to enhance storytelling and believability.
- Material contrast (metal, wood, fabric, glass) and how it supports design hierarchy.
- Using light and texture to imply history, use, or cultural identity.
- Rendering efficiently: communicating material intent without over-polishing.
- Mini demo: surface treatment and edge control for different materials.
Week 9
- Expanding your design into context, how does it fit into a world, culture, or story?
- Building a visual story around your design (function, culture, or scene).
- Keyframe storytelling: how one object implies a larger world.
- How to build a “pitch” presentation for art directors or production.
- Mini lecture: Visual communication for storytelling using lighting, framing, and color hierarchy to express mood.
Week 10 - Final presentation standards for concept portfolios.
- Naming, layout, and clarity for professional readability.
- Presenting and defending design choices to an art director.
- Peer and instructor critique: clarity, design strength, and storytelling.
Testimonials
Registration
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Questions and Assistance
Feel free to send us an email at [email protected] or give us a call at 514-998-7625
Please consult our FAQ; most of the commonly asked questions are answered in detail there. If you cannot find the answer to your question, please feel free to fill out the form below, or, send an email to [email protected]