“The classes I took with Charles Vinh and Geof Isherwood helped me considerably in my work. Not only at the […]Read More
Teachers at Syn Studio
Donald Caron is a highly acclaimed illustrator and concept artist with more than 15 years of experience working in video games, film, comics and advertising. While at Ubisoft, he created illustrations for blockbuster titles in the Assassin’s Creed, Watch Dogs and Splinter Cell Universes. Master of composition, colour and light he has been selected to design and paint multiple posters for feature films, in addition to several posters for Montreal’s Fantasia International Film Festival. It is with great honour that we present a special masterclass with this incredible artist.
Donald teaches: Composition, Lighting and Illustration.
Charles Vinh is a master painter and illustrator who repeatedly wins high profile contracts with companies such as Visa, Canada Post, Bombardier, Sapporo, Chevrolet, Unibroue and many others. He has also illustrated several book covers, been selected to paint official portraits of dozens of NHL all-stars and has been a matte painter and art consultant for television and film. His paintings have won numerous prestigious awards and he is an amazing teacher with many years of experience.
Felicien Nourry is a concept artist and illustrator with more than 12 years of experience in the video game industry. During his career, he has worked on multiple AAA titles such as Watch Dogs, Assassin’s Creed Unity, Rainbow Six Siege, Highlander, Far Cry 3 and Far Cry Primal. Felicien possess a deep understanding and know how of all the facets of game art development – from conception to production. He also enjoys doing urban landscape studies both digitally and Traditionally. Felicien currently works as a Senior Concept artist at Ubisoft Montreal.
Felicien teaches: Urban Sketching in Perspective
Louis Sciannambolo is a freelance concept artist and game artist and former co-founder and Art Director of Rad Sandwich Studios. During his time at Rad Sandwich he worked on VR projects such as Poltergus as well as prototypes with Minority Media. In his freelance career, he has worked for a variety of clients such as Sauropod Games, Kitfox Games and Clever Endeavour Games on titles such as The Shrouded Isle, Moon Hunters and Castle Story.
Louis teaches: Intro to Concept Art
Andrew Sonea is a 2D Marketing Artist at Gameloft, Montreal. A former winner of the L.Ron Hubbard Illustrators of the Future Award, Andrew specializes in character design and worked as a 2D artist for Fox Cub Games before joining Gameloft. During his freelance career, he has worked for a variety of companies including Cryptozoic Entertainment, Modiphius Entertainment, Fantasy Flight Games, Alderac Entertainment Group and Art by Gameco on games such as HEX: Shards of Fate, Conan RPG, Infinity RPG, Emerald Lands: A Sourcebook for Rokugan, Lost Legacy: Legend of the Five Rings and Might and Magic: Duels of Champions. In addition to this, Andrew’s work has also been featured in volumes 20, 23 and 25 of Spectrum: The Best in Contemporary Fantastic Art.
Andrew teaches: Digital Painting
Bin Li is a 3D Modeler and concept artist who specializes in character sculpting. He is currently working at Framestore on the following upcoming feature films: Fantastic Beasts: The Crimes of Grindelwald, Mary Poppins and Scooby Doo. During his career he has worked on many high profile projects for clients including Sesame Street, Ugly Dolls, Nike, BMW, Toyota, Ford and the USA National Olympic team as well as Black Science and Deadly Class comics. In addition to this, his artwork has been featured in Virtual Reality Projects such as Son of Jaguar and Power Rangers: Zord Rising.
Bin teaches: Concept Sculpting in ZBrush
Noa Ikeda works as a freelance concept artist and illustrator for various Japanese and Western companies including Glu Mobile, Pocket Gems, Udon Entertainment, Gaia Online, Worlder Inc., Miraishonen Inc. and DeNA Co., Ltd. Equally adept at both traditional and digital media, her portrait paintings and character assets have been featured in many mobile games such as Nicki Minaj: The Empire, Episode, and Shop Heroes. Her artwork has also been displayed at the Hammond Museum in New York.
Noa teaches: Character Rendering
Diana Van Damme
Diana Van Damme is a freelance illustrator best known for her fantasy illustrations. During her career, she has created artwork for various clients in the video game, comic book, tabletop and publishing industries such as Hex Entertainment and Aethera RPG. Diana’s artwork has also been featured in ImagineFX and Infected by Art.
Diana teaches: Digital Painting
Oleg Dergachov is an art director, fine artist, cartoonist, animator, and illustrator trained by the Ukrainian Academy. He has won over 85 international prizes and his work is displayed in the Victoria and Albert Museum in London, Centre Pompidou in Paris, the Tretyakov State Gallery in Moscow, the Cirque du Soleil collection as well as other prestigious art museums and public collection. He has taught for 16 years in prestigious universities, design schools and animation academies in 6 countries.
Mike Wiesmeier is an animation production professional with 24 years of experience. He has worked in various capacities for companies such as Walt Disney Feature Animation, Eidos-Montréal/Square Enix and Toon Boom Animation, among others. His artwork has been featured in acclaimed animated movies such as Pocahontas, The Hunchback of Notre Dame, Hercules, Fantasia 2000, Tarzan, and Beauty and the Beast . Mike started teaching at the American Animation Institute when he was working at Disney and since then he has been teaching at various prestigious schools around the world including CalArts and The Gnomon School of Visual Effects in Los Angeles and Nemo Academy in Florence.
Mike teaches: Advanced Animal Drawing and “Gesture, Expression and Personality” in the Concept Art Diploma Program.
Salgood Sam is a comic book artist and illustrator with over two decades of industry experience. In the early and mid 90’s he worked for Marvel Comics on eight series including Dr. Strange, Nightbreed, Saint Sinner, Spider-Man and Ghost Rider 2099. Since then he’s been organizing Comics Jams, founding Sequential (Canada’s comics news metablog) and working as a freelancer on a variety of animation, comics and illustration projects including the Sam and Max animated series, the Ghostbusters and Terminator 3: Before the Rise comics and contributing to three Eisner winning anthologies! His personal projects, Dream Life, RevolveR and Therefore Repent!, have also garnered much critical acclaim.
Donna Shvil is an accomplished figurative artist with over 25 years of experience, specializing in figure studies and realistic-style painting. Her paintings and drawings can be found in public and private collections in Canada and internationally. Recognized for her skill as a first-rate image-maker, her artwork has been featured in art magazines in both Canada and the United States.
Donna teaches: Drawing from Life.
André Pijet is an art director, painter, author, illustrator, caricaturist and graphic artist who has worked, taught and exhibited throughout Canada and Europe for over thirty years. He works with major advertising agencies and publishing companies, and was recently commissioned by Google to create a mural for their Montreal headquarters. André has been published regularly in newspapers and magazines; has won over a dozen art prizes in Canada and Europe and also published six books of illustrations and caricatures.
Andre teaches: Drawing from Life.
Frédéric Bennett is currently a Senior Concept Artist at Eidos Montreal, in charge of designing characters for the latest Deus Ex game. During his eight years as a concept artist working mainly in the games’ industry, he has contributed to projects in the Conan, Transformers, Wet and Kung Fu Panda universes. Frédéric is a very well appreciated teacher by his students from his Character Rendering class.
Frédéric teaches: Character Design Workshop in the Concept Art Diploma Program.
Nicolas Francoeur is a Senior Concept Artist at Eidos Montreal, where he creates character, prop, environment and mechanical design concept art for various AAA games. Prior to this, he was instrumental in developing ODD1, a game studio, where he was involved in the creation of concept art, illustration and marketing design. In his 12 year freelance career, Nicolas has worked on a variety of projects ranging from concept art and illustrations for AAA and RPG games to creation of logos, layouts and illustrations for music albums. In addition to this, he also built Cartier Général, a website that details Quebec’s history. His work has been featured in several publications including Imagine FX, 2D Artist and Exposé 10 as well as an excellence mention in Exposé 9, among others.
Nicolas teaches: Character Design Workshop in the Concept Art Diploma Program.
Nick Oroc is a senior concept artist at Ubisoft, Montreal. His credits include: Prince of Persia: Warrior Within, Rainbow Six (Lockdown, Vegas, Siege and more), Splinter Cell (Conviction and Blacklist), Assassin’s Creed: Project Legacy, Far Cry Primal and Child of Light. Prior to this, Nick worked as a senior concept artist at Behaviour Interactive, where was involved in games such as WET, Iron Man and Rango. His artwork and tutorials have been published several times in 2dartist magazine and he has been a guest speaker at two Adapt Conferences (2008 and 2009). In addition to this, Nick was also a guest artist at the The Art of Games exhibition in Aosta, Italy and is an experienced teacher.
Nick teaches: Environment Design Workshop in the Concept Art Diploma Program.
Christian Robert de Massy
Christian Robert de Massy is one of the film industry’s best kept secrets. He’s been working for the last 8 years as a freelance concept artist and illustrator on films such as X-Men: Days of Future Past, X-Men: Apocalypse, Snow White and The Curious Case of Benjamin Button. All without ever having put any artwork online (until now). He’s known for his incredible speed and the beauty of his environment paintings and he’s a popular teacher here at Syn Studio.
Christian is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Thierry Doizon aka Barontieri is a Senior Concept Artist and Art Director with over 20 years of industry experience, having worked around the globe for companies such as Square Enix, Ubisoft, Disney Interactive and Eidos. Thierry has taught at the college level and been a speaker at various workshops and conferences such Disney Imagineering, ADAPT, Ubisoft Campus, MIGS, FIEA, Massive Black and The Gnomon Workshop, for whom he has also released an instructional DVD (Character Design Pipeline: Production Art & Research Techniques with BARONTiERi). Thierry’s other credits include Lara Croft GO, Assassin’s Creed, Prince of Persia, Deus Ex: Human Revolutions and Tron: Legacy, among others. His work has been featured in “Exodyssey: Visual Development of an Epic Adventure” and “Steampainting: SPARK – Creative process”, both by Steambot Studios, which he co-founded. Thierry currently works as a senior concept artist at Ubisoft, Montreal.
Thierry is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Michael Solovyev is an art director, illustrator, fine art painter and designer of architecture, theater sets and costumes. He has 12 years of professional experience, has won numerous awards and his fine artwork is featured in public and private collections in 10 different countries. For nearly a decade he’s been transmitting his classical European art education to up-and-coming artists through teaching engagements in Canada and in his native Russia.
Michael is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Andre-Lang Huynh is a senior concept artist at WB Games Montreal on an unannounced AAA game in the DC Universe. During his career here, he has worked on games such as Injustice 2, No Way Out and multiple unannounced AAA titles. In addition to this, he has also been working on his popular personal project titled “Mech Nuggets” where he experiments with spaceship and mech design.
Heidi Taillefer is a prolific surrealist painter, exhibiting in many countries. She has worked for Cirque du Soleil, Robert Lepage and Fantasia Festival. Master of painting, she produces commercial work for a wide variety of clients, including Bombardier, the NFL and Applied Arts Magazine and her personal work is prized and collected internationally. Her artwork has been featured in numerous prestigious magazines including Juxtapoz and High Fructose.
Raphael Lacoste is currently brand art director for Ubisoft’s Assassin’s Creed franchise. His credits also include, as art director: Prince of Persia: The Sands of Time, Two Thrones and The Warrior Within and as matte painter or senior concept artist: Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals, Repo Men and Jupiter Ascending. In addition, Raphael has won a Visual Effects Society award for his work as Art Director on Prince of Persia the Two Thrones cinematics and is also a popular and experienced teacher.
Raphael is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Jason Tonks is a concept and 3D artist with over 10 years of industry experience for companies such as Warner Brother Games and Ubisoft. During his career, Jason has worked on many high profile AAA games such as Assassin’s Creed 3, Assassin’s Creed Revelations, Injustice 2, Batman: Arkham Origins and Splinter Cell: Blacklist and is currently working at Bethesda Studios on a top secret AAA game. In addition to this, Jason was also a mentor at the National School of Interactive Entertainment for a year where he helped aspiring game artists in their artistic journey.
Jason is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Brian Sum is a senior concept artist at Bioware, Montreal. He possesses almost 15 years of industry experience having worked on many high profile games such as Mass Effect 2 and 3, Dragon Age Origins, Sonic Chronicles and Shadowrun. Brian is well known for his colourful, detailed and fresh robot designs and has had his artwork featured in several publications such as Imagine FX Magazine, 2dartist Magazine, Prime Digital Art Collection, Digital Art Masters – Volume 8 and Digital Painting Techniques – Volume 5.
Brian is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Grant is a senior concept artist at Ubisoft where he creates character and environment concepts for various high profile games including Assassin’s Creed 3, Assassin’s Creed Black Flag, The Division and Assassin’s Creed Syndicate. A veteran artist with close to 15 years of freelance and industry experience, Grant’s other credits include generating storyboards for the animated TV show Delilah & Julius, creating concept art for videogames such as Age of Decadence and F.E.A.R 3, in addition to conducting a workshop with ImagineFX magazine.
Grant is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Marc Lalumière is an illustrator and art director with over 22 years of professional experience. He specializes in scientific and nature illustration and his work can be seen in museums, textbooks and encyclopedias as well as in advertising. Marc is also a passionate educator with over five years of teaching experience.
Marc is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Lincoln Hughes is a concept, environment and level artist, possessing over 10 years of experience in the gaming industry with companies such as Ubisoft, EA, Relic Environment and Big Sandwich Games, among others. His environment designs have been featured in various AAA games such as Farcry 4, Watchdogs, Star Wars – The Old Republic and Tom Clancy’s Ghost Recon : Future Soldier, in addition to other games like SSX, Warhammer 40000 and Luigi’s Mansion 2. He currently works for Warner Brother Games, Montreal on a AAA unnamed DC game.
Jessy Veilleux is the founder and creative director of Meduzarts, a digital environment and character design studio, and the creative director of Digital Dimension. His work has been featured in a lot of high profile movies and video games such as StarWars, Avatar VG, 300, FallOut 3, SinCity, Transformers: Revenge of the Fallen VG, Assassin’s Creed II, Prince of Persia II and Mortal Kombat X, among others. Jessy has been teaching for 10 years at Centre NAD in Montreal, where he was instrumental in creating the university’s first digital matte curriculum. A recipient of several awards including the CG Talk choice award and the XSI Gallery Award, Jessy’s work has been featured in several publications such as Exposé 5, Mattepainting.org and the CG Channel.
Jessy is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Xin Ran Liu
Xin Ran Liu is a concept artist and illustrator who has worked for several years in the video game industry and in publishing. He is currently lead artist and art director at Kitfox Games. His credits include Mafia Wars, Shattered Planet and Moon Hunters. He is also a popular teacher at Syn Studio.
Xin is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Remko Troost has over 15 years of industry experience and is currently a Senior Concept Artist at Ubisoft Montreal. His designs appear in numerous AAA titles such as Far Cry 3, Assassin’s Creed III and Assassin’s Creed Unity. His expertise in digital painting and concept art has been recognized with numerous awards and his work has been featured in prestigious art publications from Ballistic Publishing, Titan Books, Imagine FX, 2D Artist Magazine and Computer Arts. His is also an experienced and passionate instructor and we’re excited to have him on the Syn Studio team!
Remko is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Daniel Kvasznicza is a concept artist, illustrator and matte painter with over 10 years of industry experience. He’s worked on AAA franchises including Batman: Arkham Origins, Starcraft, Far Cry, Dishonoured, Elder Scrolls, Diablo, Fallout, Deus Ex and Assassin’s Creed and is currently working as a senior concept artist at Warner Brother Games Montreal. He’s a technical wizard who’s created pipelines, software, scripts, brushes and other tools. Some of his jaw-dropping concept art has been featured on several E3 posters! He is also a sought after instructor who’s given popular classes and workshops in concept design, illustration and 3D to students and professionals at Alpha Vision, Meduzarts and here at Syn Studio!
Daniel is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Donglu Yu is a senior concept artist working at Warner Bros. Games Montreal. She’s contributed to four titles in the Assassin’s Creed universe as well as Deus Ex: Human Revolution. Donglu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as: Expose 7 through 11, Digital Art Masters Volume 08, Exotique 5 and 6, ImagineFX, 2D Artist Magazine, Prime, Advanced Photoshop and D’artiste
Donglu is taking a break this term. We expect her to be back to teach at Syn Studio soon.
Jeong H. Shin
Jeong H. Shin is a senior concept artist at Bethesda Game Studios. Prior to this, he worked as a senior concept artist at Ubisoft Montreal where his unique designs were featured in blockbuster titles such as For Honor, Watchdogs and Far Cry 3 and 4. He studied with world-renowned vehicle and entertainment designer Scott Robertson at Art Center College of Design. Robertson’s tutelage, as well as Shin’s own background in industrial, vehicle and entertainment design led him to tenure at General Motors as a senior creative designer. There, Shin designed two Chevrolet (Cruze and Sonic) vehicles that are currently on the road. While concept designer at Mattel, Shin designed cars for Hotwheels Battleforce 5, the animated series.
Jeong is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Meinert Hansen is a concept artist and illustrator who has worked in film, television, and games for over 27 years. His past credits include the Secret Adventures of Jules Verne, 300, Silent Hill, Batman: Arkham Origins, Splinter Cell: Conviction and Myst 4: Revelation. Meinert has eight years of teaching experience and has given popular workshops for professional artists, students and the general public. He is also an expert on Steampunk, and following his hugely successful Steampunk workshop at the Canadian National Steampunk Exhibition in Toronto, we’re proud to ready to present his updated workshop here at Syn Studio!
Tarcisio Ferreira is an illustrator and fine artist with 14 years of professional experience. He was trained in classical realist drawing at the prestigious Academy of Realist Art and his illustrations have been featured in many of the largest magazines and newspapers in his native Brazil. He is a a sought-after instructor having given several popular classes in classical drawing at the University of Brasilia and Comoequetalá. We are fortunate to be able to offer this class with him during his stay in Montreal.
Tarcisio is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Anastasia Ovchinnikova completed her art education from the prestigious Krasnodar State University in Russia, where she later taught art. A concept artist and illustrator with over 10 years of industry experience, her credits include the Magic the Gathering, Star Wars, Warhammer 40,000 and Netrunner card games as well as the Legend of the Cryptids, Pearl’s Peril and Ex Gods video games among others.
Anastasia is taking a break this term. We expect her to be back to teach at Syn Studio soon.
Quentin Gautier is currently lead concept artist at Ludia, Montreal where he created the illustrations for the Underworld : Blood Wars, the card game. He is currently leading a team of concept artists and developing the art direction for a top-secret project. Prior to this, he worked as a concept artist at Gameloft where he was involved in the character design and concept art for a multiple titles in the Modern Combat, Gangstar and Asphalt franchises, among others.
Quentin is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Veronique Meignaud is a concept artist, designer and illustrator specializing in visual development for multimedia environments. In a career spanning over 12 years, she has worked for companies such as Ubisoft, 4U2C, Gameloft, Take Off, Arkane Studios, Steambot Studios, Wizards of the Coast and Electronic Arts on a variety of projects including Far Cry 4, Child of Light, Dishonored, Magic The Gathering and Monster Life. She has also worked on several large events such as concerts by Jean Leloup and Céline Dion as well as Cirque du Soleil’s TORUK. Veronique’s work has been published in magazines such as Imagine FX #56 and Advanced Photoshop #66, among others. Veronique is currently working as a senior artist and illustrator at Moment Factory.
Veronique is taking a break this term. We expect her to be back to teach at Syn Studio soon.
Michael Verhaaf is a character concept artist at Eidos, Montreal. In his 8 year career in the video game industry, Michael has worked on the creation of concept art and illustration for a variety of game companies including Gameloft, ODD1, Ludia and most recently on Deus Ex: Mankind Divided for Eidos. To promote young artists from Quebec, Michael co-founded MachineMachine, a publishing company that provides an easy way to get content from creators to the public. In addition to publishing his artbook “Erri”, he has also had his work featured in “Prime – The Definitive Digital Art Collection” by 3DTotal Publishing.
Michael is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Eric Gagnon is a senior concept artist and art director for gaming, film and television, in addition to having six years of teaching experience at the university level. He is presently working as a lead senior concept artist at Warner Bros Games Montreal FOR AAA games in the DC Universe francise. Previously, he’s worked at various gaming companies such as Eidos, Gameloft and Behavior, as well as animation and production studios such as Digital District, Ciné-Groupe Animation and Studio Pascal Blais. His other credits include Batman Arkham Origins franchise, Deus Ex Human Revolution, Kim Possible, Ballerina, Ghost Recon, Splinter Cell Chaos Theory and many 2D and 3D animated television shows.
Eric is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Benoit Massé is a web and graphic designer with over 10 years of freelance and in-house experience, having worked in various companies such as Lg2, SAT and Ubisoft, where he was the Director of Presentation/User Interface, for ShapeUP, a Kinect based sport game. His freelance portfolio includes a broad range of projects such as motion concept for Baku 2015 European Games, motion mapping video for Luminothérapie, designing e-commerce websites for companies like Velvet Moustache and Bonlook, among others. He is also a two time Applied Arts Magazine’s Graphics Design Winner for his works “Ecodrain” (2012) and “This is Digital Marketing” (2011). Benoit is currently working as a UI designer at Shopify, where he creates visual designs that help improve the user experience for entrepreneurs using the e-commerce platform.
Benoit is taking a break this term. We expect him to be back to teach at Syn Studio soon.
Pavel Sokov works on a freelance basis as a professional illustrator, concept artist and portrait artist for various clients. Proficient in both digital and traditional media, he has been commissioned to work on prestigious projects such as the creation of a portrait of Vladimir Putin for the Time Magazine Person of the Year issue and a 12 portrait series of the Saudi Arabian royalty to hang in the government offices.
His work has been featured in several art exhibitions and publications including Spectrum 22 and Exposé 11.
Pavel is taking a break for this term. We expect him to be back to teach at Syn Studio soon.
Pierre Antoine Moelo
Pierre-Antoine is a Visual Development Artist at Cinesite, Montreal. His 8 years of industry experience as a concept artist include stints at L’Atelier Animation where he worked on their animated movie Ballerina, Ubisoft and Neko Entertainment, among others. His concept art work at Ubisoft is featured in games such as Rabbids Land, Raving Rabbids Travel in Time and the highly rated Red Steel 2. Having ventured into self publishing in 2013, he has already published an art book and an illustrated book, and is currently working on a couple more, one of which is to be released this year.
Pierre Antoine Moelo is taking a break for this term. We expect him to be back to teach at Syn Studio soon.
Frédéric St-Arnaud is a top matte painter, vfx, and concept artist, whose movie credits include the most recent Indiana Jones movie, Resident Evil, Sin City, Terminator, The Golden Compass, and Spy Kids 2 & 3. He has years of teaching experience at the college level, including a number of popular Matte Painting workshops at Syn Studio.
Frédéric is taking a break for this term. We expect him to be back to teach at Syn Studio soon.
Christopher Cao is a senior character artist at Warner Brother Games in Montreal. His artwork is featured in numerous AAA titles such as Batman: Arkham Origins, Assassin’s Creed IV: Black Flag and Splinter Cell: Conviction. In addition to having done some concept art work, he is an award winning 3D artist, well-known in online communities such ZBrushCentral.
Christopher is taking a break for this term. We expect him to be back to teach at Syn Studio soon.
Florian Fiebig is an animator, visual development, storyboard and fine artist who began working in feature animation over 15 years ago. His concepts and animations can be seen in full length animated features such as Les Triplettes De Belleville and Persepolis. He’s also contributed to film projects for famous franchises such as Heavy Metal and Disney’s Pocahontas. In between studio contracts, Florian spends his time travelling, observing and studying the world through drawing and painting.
Florian is taking a break for this term. We expect him to be back to teach at Syn Studio soon.
Jianli Wu is a concept artist and illustrator with over eight years of industry experience creating concepts and marketing illustration for companies such as Ubisoft, Hibernum, Classcraft Studios and THQ. Prior to that, he worked as a character artist on several EA titles including NBA Elite 11, World Cup 10, FIFA 10 and Fight Night Round 4. He is an experienced art teacher and his digital painting expertise has been recognized with a CGHub Gold award and featured in Advanced Photoshop Issue 117. Jianli is currently working as a senior concept artist at WB Games, Montreal.
Jianli is taking a break for this term. We expect him to be back to teach at Syn Studio soon.
Laura Csajagi is a prolific illustrator and concept artist in the fields of entertainment, publishing and advertising. Her clients and projects include Fantasy Flight Games, John Grisham Book Covers, Playstation, Nike, Louis Vuitton and many more. As a recognized expert in the field of digital painting, her work has been featured in ImagineFX, D’Artiste Fashion Design and Exotique 7, among others. She is also a passionate educator both in the classroom and in print, having published tutorials in over a dozen industry books and magazines such as Photoshop Elements, Digital Artist and Photoshop Advanced Creation.
Laura is taking a break for this term. We expect her to be back to teach at Syn Studio soon.
Jose Holder is an illustrator with 22 years of experience in concept art and storyboarding for movies, commercials, video games, music videos, comics and stage. He’s been involved in the production of many films including SCREAMERS2, ORPHAN, TAKING LIVES, RED2 and WARM BODIES, and participated on national TV campaigns for high profile clients like McDonald’s, Bell, Molson, IKEA, Coca Cola, Reebok and dozens more. Jose has contributed works to video games such as Assassin’s Creed: Unity, Rainbow 6: Siege at Ubisoft and comic book publishers like Marvel, IDW, & Boom!Studios. He is also an experienced teacher, having given art instruction to Montrealers for over a decade.
Jose is taking a break for this term. We expect him to be back to teach at Syn Studio soon.