Urban Sketching in Perspective

Traditional Classes > Drawing > Urban Sketching in Perspective

Urban Sketching

    Teacher Information

    Black and white photo of Andre

    André Pijet is an art director, painter, author, illustrator, caricaturist and graphic artist who has worked, taught and exhibited throughout Canada and Europe for over thirty years. He works with major advertising agencies and publishing companies, and was recently commissioned by Google to create a mural for their Montreal headquarters. André has been published regularly in newspapers and magazines; has won over a dozen art prizes in Canada and Europe and also published six books of illustrations and caricatures.

    Course Outline

    In this course, you will learn a step-by-step approach for drawing any urban scene in perspective from life, photo reference or imagination. Classes generally begin with a quick explanation and demonstration followed by exercises in the studio and "in the field" with guidance and one-on-one feedback and correction from the instructor.

    Week 1 - Learn the basics of 3 point perspective and modelling 3D objects.

    Week 2 - Understand how to quickly determine the correct proportions for objects in an urban scene.

    Week 3 - Become proficient in constructing and modelling simple objects.

    Week 4 - Learn how to properly create and depict light and shadow on composite geometrical forms.

    Week 5 - Gain a step-by-step approach for analyzing and drawing architecture.

    Week 6 - Develop your architectural drawing skills in the field at an interesting location in Old Montreal

    Week 7 - Become proficient working with light and shadow in an urban environment.

    Week 8 - Apply everything you've learned to do justice to a classic Montreal location during another urban sketching field trip.

    Week 9 - Learn to apply perspective distortion and begin your final project.

    Week 10 - Understand how to convincingly add street lamps and other light sources as you complete your final project.

    Schedule

    Thursdays from 2:30 PM to 5:30 PM

    Date of first class: April 11th

    Duration: 10 weeks

    Language: English

    You can register at the bottom-left of this page.

     

    Description

    Do you ever have trouble drawing with proper perspective? Are you unable to quickly and accurately sketch an urban scene? Drawing in perspective is one of the most fundamental skills for a visual artist. In this course, you will learn to believably depict architectural objects in perspective, both in the classroom and in different, interesting, locations around the city.

    The perspective, constructive drawing, rendering and architectural sketching skills you will learn in this class are absolutely essential for aspiring concept artists, comic book artist, illustrators, architects, industrial and transport designers.

    By the end of this class, you will understand how to draw with proper perspective and capture an urban scene, showcasing interesting, well-rendered architecture and accurately projected shadows. You will have several finished pieces for your portfolio and a solid foundation for reaching a professional level of drawing.

    Pre-requisite

    This class is a level 2, or intermediate class. Drawing from Life or equivalent experience (having a foundation in the basics of realistic drawing, such as basic perspective, proportion and shading) is required.

    Language requirements: You need at least intermediate level English to take this class (the teacher is bilingual and can explain concepts and give feedback in both languages). 

    Registration

    Due to popular demand, we expect this class to fill up very fast! $470  $430

    The Late Registration Deadline is Wednesday the 3rd of April at 11:59 PM


    Info

    • Become proficient in one of the most important skills in visual arts: drawing in perspective!
    • Understand the 5 most common mistakes which make your drawings look less realistic and learn how to avoid them
    • Acquire a step-by-step method for analyzing any urban scene or constructing your own realistic and well-rendered objects and environments

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