Félicien Nourry is a concept artist and illustrator with more than 12 years of experience in the video game industry. During his career, he has worked on multiple AAA titles such as Watch Dogs, Assassin’s Creed Unity, Rainbow Six Siege, Highlander, Far Cry 3 and Far Cry Primal. Felicien possess a deep understanding and know how of all the facets of game art development - from conception to production. He also enjoys doing urban landscape studies both digitally and Traditionally. Felicien currently works as a Senior Concept artist at Ubisoft Montreal.
Urban Sketching in Perspective
In this course, you will learn a step-by-step approach for drawing any urban scene in perspective from life, photo reference or imagination. Classes generally begin with a quick explanation and demonstration followed by exercises in the studio and "in the field" with guidance and one-on-one feedback and correction from the instructor.
Week 1 - Learn the basics of 3 point perspective and modelling 3D objects.
Week 2 - Understand how to quickly determine the correct proportions for objects in an urban scene.
Week 3 - Become proficient in constructing and modelling simple objects.
Week 4 - Learn how to properly create and depict light and shadow on composite geometrical forms.
Week 5 - Gain a step-by-step approach for analyzing and drawing architecture.
Week 6 - Develop your architectural drawing skills in the field at an interesting location in Old Montreal
Week 7 - Become proficient working with light and shadow in an urban environment.
Week 8 - Apply everything you've learned to do justice to a classic Montreal location during another urban sketching field trip.
Week 9 - Learn to apply perspective distortion and begin your final project.
Week 10 - Understand how to convincingly add street lamps and other light sources as you complete your final project.
Tuesday from 6:30 PM to 9:30 PM
Date of first class: July 10th
Duration: 10 weeks
You can register at the bottom-left of this page.
Do you ever have trouble drawing with proper perspective? Are you unable to quickly and accurately sketch an urban scene? Drawing in perspective is one of the most fundamental skills for a visual artist. In this course, you will learn to believably depict architectural objects in perspective, both in the classroom and in different, interesting, locations around the city.
The perspective, constructive drawing, rendering and architectural sketching skills you will learn in this class are absolutely essential for aspiring concept artists, comic book artist, illustrators, architects, industrial and transport designers.
By the end of this class, you will understand how to draw with proper perspective and capture an urban scene, showcasing interesting, well-rendered architecture and accurately projected shadows. You will have several finished pieces for your portfolio and a solid foundation for reaching a professional level of drawing.
This class is a level 2, or intermediate class. Drawing from Life or equivalent experience (having a foundation in the basics of realistic drawing, such as basic perspective, proportion and shading) is required.
Language requirements: You need at least intermediate level French to take this class (the teacher will use many visual examples and there will usually be students in the class who speak English and can help you if you don't understand something).
Due to popular demand, we expect this class to fill up very fast!
This class is taught by Félicien Nourry and is in FRENCH ONLY.
The Early Registration Deadline is Wednesday the 16th of May at 11:59 PM.
- Become proficient in one of the most important skills in visual arts: drawing in perspective!
- Understand the 5 most common mistakes which make your drawings look less realistic and learn how to avoid them
- Acquire a step-by-step method for analyzing any urban scene or constructing your own realistic and well-rendered objects and environments