Syn Studio Gathering of Masters ’17

Connect, Collaborate and challenge to create!

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    Speaker Information

    Matt Rhodes is a lead concept artist at Bioware in Edmonton. He was key in the design and art direction of the Mass Effect franchise, in addition to the two most recent Dragon Age games, including Dragon Age: Inquisition, which won Game of the Year at the 2014 Video Game Awards. His unique cell shaded style has been developed to maximize speed and communication quality through years of AAA production experience.

    Samantha Youssef is the founder and artistic director of Studio Technique, an artistic training studio dedicated to the artistic development of professional and amateur artists. An acclaimed feature film character animator and visual development artist, she has worked at Walt Disney animation as well as other companies such as Yowza Animation, Filmax, and Ubisoft cinematics. Her short film La Fuga Grande won an award at the Toronto International Film Festival and has been featured at several other film festivals in Canada. Her other film credits include Curious George, Bambi II, Lilo & Stitch 2 and Tarzan II among others. She is the creator of the Youssef Drawing Syllabus and the first volume in the series is titled “Movement and Form”. Samantha is currently working on personal projects, including her next book, and teaching masterclasses for industry artists around the world and online.

    Karla Ortiz is an award winning concept artist currently working at Marvel Film Studios where she is responsible for the visual development and creation of movie assets, such as characters, mood pieces and illustrations. Karla is known for her ability to work across diverse styles and render original high quality concepts and designs with remarkable speed. She possesses over 10 years of concept art experience for various companies such as Paragon Studios/NcSoft, Ubisoft, Kabam, Industrial Light & Magic (ILM) as both an in house and a contract concept artist. An alumni of Safehouse Atelier, Karla has had her fine art work shown in Studio Gallery SF, the Safehouse studios shows, Thinkspace Art Gallery, Nucleus Gallery, Spoke Art Gallery and Hashimoto Contemporary. In addition to this, she has done illustration work for companies such as Wizards of the Coast, Ace Books, Tor Books and has provided cover work and art for various independent authors and toy makers.

    Ian McQue is a veteran concept artist, designer and illustrator with over 20 years of industry experience with DMA Design and Rockstar Games, where he currently works as the Assistant Art Director. Over the years, he has contributed concepts and created characters for games such as Bully, Manhunt, Agent and Body Harvest. He has been a lead concept artist for many games in the hugely successful Grand Theft Auto franchise, and was instrumental in the art direction of Grand Theft Auto V and Max Payne 3. Ian has also released 3 best selling books featuring his concept art work titled A Book of Drawings by Ian McQue, Another Book of Drawings by Ian McQue and Chroma - A Book of Speed Paints by Ian McQue.

    Nivanh Chanthara works as a Senior Concept Artist at Eidos, Montreal where he designs characters, environments and props for games. He started his career in France as a graphic designer in street art, urban sports and fashion before making the jump to concept design with the Iron Man: Armored Adventures animated series for Method Films. A concept artist and illustrator, he relocated to Canada in 2009 and started working at Beenox Studios, where his work was featured in the video games Spider-Man: Shattered Dimensions and The Amazing Spider-Man. He has also worked for other companies such as Bedford Production Inc., Dreamworks Animation, 20th Century Fox, MRC Studios as a freelance concept artist on many different projects. In addition to this, Nivanh has also been working on collaborative art project titled “Babiru” with Fred Rambaud which depicts a post-apocalyptic world and its survivors.

     

    More speakers to be announced soon! Watch this space.

    Event Outline

    This event includes talks that are about 1 hour in length, activities and interactive workshops that are 2-3 hours in length.

    The interactive workshops are designed so you can create art along with the masters and get their feedback on your artwork.

    Activities include figure drawing, a round-table discussion, a cocktail party, speedpainting battles and portfolio reviews.

    More information will be provided soon. Watch this space.

    Schedule

    Syn Studio's Gathering of Masters begins on Friday June 30th in the evening and ends Monday evening July 3rd (which is a public holiday in Canada)*

    Timing:

    Friday June 30th6 PM to 8 PMRound-table discussion
    Saturday July 1st10:30 AM to 7 PMTalks, interactive workshops and activities
     8:30 PM to 11:30 PMEvening activity - cocktail party
    Sunday July 2nd10:30 AM to 7 PMTalks, interactive workshops and activities
    Monday July 3rd10:30 AM to 7 PMTalks, interactive workshops and activities


    *Participants from out of town are advised to book accommodations and transportation early since the event dates coincide with Canada Day weekend and the International Jazz Festival.The event is held at Syn Studio: 460 St. Catherine street West, #508, Montreal, Canada. The venue is located in the heart of downtown Montreal, easily accessible by public transportation and two paid parking lots are located on on the same block as the venue.

    Description

    Syn Studio’s Gathering of Masters is a small, laid back festival with lots of socializing and interaction between the invited guests and and participating artists. A mix of talks, interactive workshops and fun activities, it is a gathering where artists share their knowledge, connect with each other and work together to develop and push the boundaries of their illustration, design and art direction skills.

    There will be 8 speakers and 60 tickets sold so it will be an intimate event where participants can have direct access to the speakers and be part of the conversation.


    The festival is presented by Syn Studio’s Concept Art Diploma Program and sponsored by Wacom and ArtStation.

    Who is this for?

    This event is aimed at concept artists and art directors working in the video game, film, television and  related industries as well as advanced students. It is a small festival for those who want to make connections, share, learn from, interact with and create art alongside their fellow artists.

    **Note: If you'd like to participate in the workshops and activities, bring a sketchbook and your favourite sketching tools (and if you have a laptop and Wacom tablet, bring those too).

    Registration

    Ticket price: $599 ( less than 25 tickets left! ). Half our tickets have sold out in the first week and we expect these remaining tickets to sell out very quickly. Sign up now by clicking the button below.


    Info

    • Connect and bond with masters and fellow artists in the community.
    • Collaborate with other artists to find solutions for major artistic issues facing the industry today.
    • Challenge yourself to push the boundaries and develop new skills.
    • Create alongside your peers artists in interactive and fun workshops and activities.

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