Jama Jurabaev is a freelance concept artist. Originally an aerospace engineer, Jama switched to concept art during his mid twenties and has worked for a number of companies including Lucasfilm, Industrial Light & Magic, Framestore and MPC as an art director, concept artist, illustrator and matte painter. Jama’s incredible artwork can be seen in many blockbuster films such as Ready Player One, Avengers: Age of Ultron, Doctor Strange, Jurassic World: Fallen Kingdom, Fantastic Beasts and Where to Find Them and X-Men: Days of Future Past, among many others.
Sung Choi is an award winning senior concept artist currently working at Bungie where he specializes in creating unique concepts for the successful Destiny game franchise. During his career he has created illustrations for publishers such as Wizards of the Coast for Magic: The Gathering and Tor/Forge Books as well as concepts for a variety of companies like Fox, Valve, NVidia, Studio 8, etc. Sung’s work has also been featured in Spectrum, E3, and numerous editions of Kotaku, Imagine FX, and 2dartist Magazine.
Jeremy Fenske is an art director at Singularity 6, a game development studio based in LA. During his career, Jeremy has worked as a concept artist for companies like High Moon Studios and ZeniMax Online Studios on games such as The Elder Scrolls Online and Destiny 2. Jeremy is also a seasoned instructor and currently teaches concept art at Brainstorm School in Burbank. In addition to this, Jeremy has also been teaching digital painting and concept art classes on various online platforms such as CGMA, streaming his art processes on Twitch and creating YouTube videos to help aspiring artists for the better part of a decade.
Mike Mattesi is a figure drawing instructor at Pixar Animation Studios where he teaches his famous FORCE Figure Drawing theory. Some of his other clients include DreamWorks Animation, Nickelodeon Studios, Electronic Arts, Academy of Art University and the School of Visual Arts, among others. He is also the founder and art and creative consultant at Contagious Concepts, a top end art resource company in the video game industry. Here Mike consults with schools and companies like Disney Imagineering, Luminosity and San Jose State University on art and creative direction and helps them create smart product ideas and efficient process solutions through lectures and workshops. In addition to this, Mike has also worked as an art director at companies like Zynga, PlayStudios and LeapFrog on various AAA, Facebook and mobile games.
Darek Zabrocki is a freelance concept artist and illustrator. During his career, Darek has worked for clients such as 20th Century Fox, EA, Ubisoft, Paramount Pictures, Universal and Wizards of the Coast on a variety of projects including Maze Runner: Death Cure, Shadow of the Tomb Raider, Assassin’s Creed: Syndicate, Need for Speed: Payback, The Elder Scrolls Online: Morrowind and Magic: The Gathering. In addition to this, Darek is also the co-founder of Focal Point School, Europe’s first physical on-site school providing courses for entertainment design and illustration as well as LEVEL UP, a free online art community for teaching and sharing.
Michal Kus is a freelance concept artist and illustrator. A versatile concept artist and illustrator adept at working across a variety of styles and genres, Michal has worked for companies including EA Games, Jellyfish Pictures, Disney, Marvel and Red Bull, among others on multiple projects. In addition to this, Michal is also the co-founder of Focal Point School, Europe’s first physical on-site school providing courses for entertainment design and illustration.
Sam Hogg is a freelance concept artist and illustrator with over 10 years of experience in the gaming industry. During her career, she has worked on a number of projects across multiple genres and styles for companies such as Playground Games, Atomhawk, Dark Horse Comics, Fantasy Flight Games, Rocksteady Studios and many more. In addition to this, Sam has also been working on “The Whaler Girl”, her personal project, where she brings her elegant, feminine aesthetic to a dark fantasy world of whalers and pirates.
This event includes talks that are about 1 hour in length, activities and interactive workshops that are 2-3 hours in length.
The interactive workshops are designed so you can create art along with the masters and get their feedback on your artwork.
Activities include figure drawing, a round-table discussion, a cocktail party, speedpainting battles and portfolio reviews.
To get a glimpse of the event, check out the video at the bottom of the slideshow.*
* - The video is from the 2017 edition of the event.
Syn Studio's Gathering of Masters begins on Thursday June 27th in the evening and ends Sunday evening June 30th*
|Thursday June 27th||6 PM to 8 PM||Round-table discussion|
|Friday June 28th ||10:30 AM to 7 PM||Talks, interactive workshops and activities|
| ||8:30 PM to 11:30 PM||Evening activity - cocktail party|
|Saturday June 29th||10:30 AM to 9 PM||Talks, interactive workshops and activities|
|Sunday June 30th||10:30 AM to 9.30 PM||Talks, interactive workshops and activities|
*Participants from out of town are advised to book accommodations and transportation early since the event dates coincide with Canada Day weekend and the International Jazz Festival.The event is held at Syn Studio: 460 St. Catherine street West, #508, Montreal, Canada. The venue is located in the heart of downtown Montreal, easily accessible by public transportation and two paid parking lots are located on on the same block as the venue.
Syn Studio’s Gathering of Masters is a small, laid back festival with lots of socializing and interaction between the invited guests and and participating artists. A mix of talks, interactive workshops and fun activities, it is a gathering where artists share their knowledge, connect with each other and work together to develop and push the boundaries of their illustration, design and art direction skills.
There will be 7 speakers and 60 tickets sold so it will be an intimate event where participants can have direct access to the speakers and be part of the conversation.
The festival is presented by Syn Studio’s Concept Art Diploma Program and sponsored by Wacom and ArtStation.
Who is this for?
This event is aimed at concept artists and art directors working in the video game, film, television and related industries as well as advanced students. It is a small festival for those who want to make connections, share, learn from, interact with and create art alongside their fellow artists.
**Note: If you'd like to participate in the workshops and activities, bring a sketchbook and your favourite sketching tools (and if you have a laptop and Wacom tablet, bring those too).