Sean Bigham is freelance concept artist based in Montreal. Sean has worked for a variety of high profile clients including Activision, Tantor Media and Atomic Cartoons. His designs have been featured in AAA videogame franchises in the Star Trek and Halo universes. Sean is currently working as a contract concept artist for Digital Extremes on their successful Warframe title.
Prop and Vehicle Design
Concept Art and Illustration > Prop and Vehicle Design
Each class typically begins with some paint-over correction of student work, followed by an explanation and live painting demo by the instructor showing students exactly how to proceed for the next exercise, assignment or milestone. Then while students work on their designs, the instructor acts as their art director giving one-on-one feedback and design critique to each artist. At the end of the class, students are given a homework assignment which is to be submitted for a potential paint-over in the next class.
This 10-week course* is roughly divided into 3 parts and the exact timing of each part will be determined by the speed of the students.
Part 1: Design Divergence
Become proficient in properly identifying, analyzing and understanding the design requirements so you can create prop and vehicle designs that are not only visually appealing but also fit the mandate and please your client/art director.
Learn how to properly gather, analyze and organize your references so you can gain inspiration and ground your design in reality, making it feel believable and convincing to your audience.
Become skilled at creating and iterating through a series of rough thumbnail sketches, focusing on silhouettes and basic shape language, so you can explore and evolve multiple ideas quickly and identify the design directions that work best.
Part 2: Design Convergence
Learn to identify your strongest silhouettes and highlight material breakups with simple shading differences so you can create fully functional ¾ view design drawings that match industry standards.
Acquire the skills to quickly create a variety of interesting value and colour studies of your design.
Understand the core principles by which you can narrow down your selection and choose your strongest design.
Part 3: Finalizing, polish and industry-ready deliverables
Become proficient in combining the strongest elements in the best ways to finalize your design.
Become skilled at creating a production-ready model sheet featuring the front, back and side view of your design.
Learn how best to polish and present your designs by creating a jaw-dropping beauty shot that sells your concept and gives you a professional looking portfolio piece that you can be proud of.
*Please note that this course outline is currently being updated and a new, more detailed outline will be sent to students before the start of the course.
Sunday from 4 PM to 7 PM
Date of first class: January 20th
Duration: 10 weeks
You can register at the bottom-left of this page.
Do you have an eye for interesting and unique design? Do you still need some additional methods, tools and techniques to properly translate your ideas into unique and iconic concepts? In this 10 week course taught by a veteran prop and vehicle designer, you will learn learn the most powerful methods used by today's top concept artists so you can create professional-level prop and vehicle designs.
During the course, you will learn a powerful design process as well as specific techniques so you can create interesting props and powerful vehicle designs that wow the audience, drive the story and perfectly blend with the overall art direction. The in-class work and homework assignments simulate the industry environment with your instructor acting as your art director and guiding your design decisions. You will learn how to properly identify and understand the design requirements so you can create prop and vehicle designs that are not only visually appealing but also fit the mandate and please your client/art director. You will then learn to do proper research and iterate through a series of rough thumbnail sketches, focusing on silhouettes and basic shape language, so you can explore and evolve multiple ideas quickly and identify the design directions that work best. You will gain expertise in creating detailed linework or painted sketches of your strongest silhouettes, highlighting the material breakups with simple shading differences so you can create functional ¾ view design drawings that meet industry standards. Finally, you will learn how best to polish and present your designs by creating a beauty shot and a production model sheet so your final design is fully finished and industry-ready.
By the end of this class you will be proficient in a powerful process and pipeline for creating visually appealing and functional props and vehicles. You will have taken your portfolio and skills to the next level and you will have acquired a design language, method and skill-set that will give you an edge over many industry artists!
This is a masterclass aimed at advanced students and junior artists working in the industry. To take this class, you should have completed our Digital Painting and Analytical Sketching classes or have equivalent experience (meaning you are comfortable and at least somewhat proficient at painting in Photoshop). You should also know perspective.
You also need to have a laptop with Photoshop installed and a tablet sensitive to pen pressure (such as a Wacom tablet). Or you need a tablet-computer with Photoshop installed that is sensitive to pen pressure (such as the Cintiq Companion). And you need to have some basic skills in Photoshop and be comfortable drawing and painting in Photoshop and know how to use layers and the basic tools (all things you can learn quickly with free tutorials online).
Language requirements: You need at least intermediate level English to take this class (the teacher will use many visual examples and there will usually be students in the class who speak French and can help you if you don't understand something).
This class, offered again due to popular demand, is expected to fill up quickly.
The Early Registration Deadline is Wednesday the 14th of Nov at 11:59 PM
- Learn a cutting edge design process from a master of entertainment, prop and vehicle design
- Acquire a powerful design language and understand the five basic elements that make a design good or bad
- Become proficient in advanced rendering techniques so you can create jaw-dropping concept art