Teacher Artwork by Nick Oroc
Nick Oroc - Senior Concept Artist at Warner Bros Studios
"Have passion. Be patient. Be driven. Be curious and Constantly practice. There is no other way of doing it.” - Nick Oroc
During this interview, Nick reveals some anecdotes of his career, from his beginning as a student to some of the professional experiences that influenced him. You’ll learn how an artist guided by his passion and creativity was able to climb the rungs of the video game industry and become a top concept artist. Nick also explains why he does not want to specialize in a specific genre and why he constantly strives to have challenges in order to excel.
Adaptability, versatility, passion, and perseverance perfectly summarize this exceptional career. Not to be missed
Nick Oroc is a Senior Concept Artist at Warner Bros. Studios. His credits include Prince of Persia: Warrior Within, Rainbow Six (Lockdown, Vegas, Siege, and more), Splinter Cell (Conviction and Blacklist), Assassin’s Creed: Project Legacy, Far Cry Primal, and Child of Light. Prior to this, Nick worked as a senior concept artist at Novaquark, and as a senior concept artist at Behaviour Interactive, where he was involved in games such as WET, Iron Man, and Rango. His artwork and tutorials have been published several times in 2dartist magazine and he has been a guest speaker at two Adapt Conferences (2008 and 2009). In addition to this, Nick was also a guest artist at The Art of Games exhibition in Aosta, Italy, and is an experienced teacher.
Here’s what you’ll learn:
[1:30] – The project, Child of Light – its characteristics, its origin, and inspiration
[7: 30] – The roles of concept artists in Child of Light
[13:40] – How Nick joined the team of concept artists on Child of Light
[27:55] – His studies and difficulties in the Illustration and Design Program at Dawson College in the 1990s
[36:20] – The importance of experimenting with different mediums to discover your abilities and tastes
[37:00] – Two personality traits that allow him to get where he is today: his insatiable curiosity and the constant search for personal challenges.
[40:30] – The six years from the time of his studies until his introduction to Ubisoft. Nick’s discovery of digital art.
[56: 10] – His meeting with Sparth (aka Nicolas Bouvier) and how it changed his artistic career.
[1:00 09] – The start of a new career and international recognition. The ADAPT 2008 Conference (Montreal), The Art of Games 2009 (Aosta, Italy)
[1:11:11] – His passion for making slingshots!
[1:15: 14] – His valuable advice for those who want to become concept artists
[1:20:00] – His unique technique to create more believable and realistic worlds. The importance of sensory experiences and travel.