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EP 32 – Naomi Savoie – Concept Artist and Illustrator – Far Cry Primal
We are overjoyed to be joined by Naomi Savoie in the next edition of the Syn Studio podcast. Naomi is a concept artist and illustrator at Ubisoft Montreal, and she just finished working on Far Cry: Primal. We discuss about Japan, the Legend of Zelda, Virtual Reality, the Matrix and Naomi’s experiences at Ubisoft while working on Far Cry: Primal. Naomi provides valuable tips about the techniques that she uses, the importance of practicing traditional art forms and why you should never feel discouraged with your work.
“ Concept is more about conveying an idea than an actual finished, polished piece.”
“ Whatever means that you use, it can be rough-looking, not really refined, but as long as you get the idea across, and the feeling: that’s what concept is.”
In This Episode…
Here’s what you’ll learn:
[01:00] Far Cry:Primal – Naomi talks about her experience playing the game and working on it
[08:30] How long it takes Naomi to make a concept piece and tips to speed up the process
[08:49] Some expectations you might face when working as a concept artist
[09:16] What is the difference between Concept Art and Illustration? Is there an ideal game pitch?
[12:33] Naomi talks about her tasks, her design process and what it’s like working with various people on a game design team
[18:42] How Ubisoft’s co-op program helped guide Naomi
[20:30] Everybody starts at the bottom – Don’t feel discouraged by comparing yourself to other artists
[23:11] Techniques and resources Naomi uses
[25:20] Naomi’s big Japanese dream and how she ended up as a shrimp on Japanese T.V.
[32:29] Virtual Reality: Naomi discusses her experiences, Ubisoft’s current developments and the differences between the Vive and Occulus Rift
[37:55] The talk turns to movies and T.V. shows that have had an impact on Naomi
[44:01] Naomi’s hobbies: Oil painting and why students should start with traditional art rather than digital art
[50:33] Character design and anatomy – why it is really important to master anatomy to become good at character design
[53:48] Naomi’s tells us about “comfort game”and how her 3D background helped in designing different characters in Far Cry
[59:00] Photobashing, mashing and building over silhouettes – Naomi discusses her workflow for painting characters
[01:08:13] That’s gotta sting! How is the new Far Cry different from the old ones?
Links you’ll like…
List of Mentions:
- Turok Dinosaur Hunter
- Martin Deschambault
- The Design Basics
- VR Games – The Void
- Tilt Brush on Vive
- Agent Smith is the one
- Terry Notary – planet of the apes movement coach
This interview is part of a series of exclusive Concept Art, Illustration, VFX, 3D and Comics Podcasts created by Syn Studio. If you enjoyed this podcast please share it with your friends. And please sign up below for our newsletter to keep informed about all of our great podcasts, interviews, tutorials, articles, videos and other material created for you: the artist.