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EP 31 – David Giraud – Character Artist, Digital Sculptor and Art Director – Assassin’s Creed, Prince of Persia Sands of Time, Hitman Blood Money, Splinter Cell…
This episode of Syn Studio podcast features concept artist and art director David Giraud. David is known for his incredible character sculpts – his concept and character artwork are featured in widely popular franchises such as Assassin’s Creed, Prince of Persia, Hitman and Splinter Cell, to name a few. We share a lot laughs, talk about anime, and the time David became homeless, and how he broke into the industry and worked hard to get where he is today. It is a very interesting and entertaining podcast for industry artists, especially for those interested in character design and digital sculpting.
“Any concept is as good as how much we can simplify it. The essence of a conceptual character can be represented with only a few shapes, or one stroke of color. The detail is secondary.”
In This Episode…
Anthony, Julia and Stephen chat with David about his career, his personal story and how ZBrush and the industry have evolved over the last 20 years.
Here’s what you’ll learn:
[01:10] David’s experience working at different game companies
[11:05] What have you learned about human nature that helped you with clients?
[21:55] How David actually got into ZBrush Sculpting
[28:30] David talks about early days and his big AAA game Prince of Persia: Sands of Time
[39:15] How do you learn anatomy?
[45:05] “You never really perfect anatomy” – David elaborates on anatomy learning by drawing contrast between traditional, 2D and 3D sculpting
[52:20] Who are some of the most badass people David worked with?
[57:50] The most important thing to keep in mind when designing a character…and tools David would use to produce that character
[01:05:55] If David could go back in time, what advice would he give to his 20 year old self?
[01:13:05] How to be happy at work and home? David shares his view both as an artist and a person.
[01:19:20] David goes deeper on the process of creating digital sculptures: Where it fits during animations and how to create character that communicates well with viewers.
[01:22:40] Where are the gaming and film industry going in terms of concept art? David also chats about some of his favorite films, games and comics.
[01:38:20] Who are the best artist and worst artist in the industry right now, and on the originality of concept art in the film industry
[01:44:00] How can someone get started with ZBrush? David recommends some specific brushes and shares some technical details.
[01:52:05] How David takes his own innovative approaches to industry projects, also discusses the immense importance of free time in the creative process. He also talks about his experience working as a Character Art Director
[01:58:20] David on the immense importance of good collaboration between concept artists, programmers and animators in the industry
Links you’ll like…
- Patrice Désilets – artist
- Jordan Mechner – game designer
- Raphael Lacoste – artist
- Michael Defeo – artist
- Scott Eaton – artist
- Serge Birault – artist
- Adam Ross – artist
This interview is part of a series of exclusive Concept Art, Illustration, VFX, 3D and Comics Podcasts created by Syn Studio. If you enjoyed this podcast please share it with your friends. And please sign up below for our newsletter to keep informed about all of our great podcasts, interviews, tutorials, articles, videos and other material created for you: the artist.