EP 15 – Scott Robertson – Influential concept designer and educator – worked on Minority Report and for Rockstar Games, Nike, BMW and more…

The world famous Concept Artist, Transportation Designer and Educator chatted with Anthony after hosting an intensive Workshop presented by Autodesk ® SketchBook® Pro, Wacom®, Design Studio Press and CG Masters Academy in June 2014 in Montreal.This workshop was organized by Syn Studio in collaboration with Cégep du Vieux-Montréal.

In this Syn Studio Podcast Scott chats about the difference between becoming an entertainment designer and an industrial designer, using Sketchbook Pro and how to market yourself as a freelancer. The insights he provides are invaluable, making this podcast episode a must-listen event for every aspiring concept artist.

“Finding a passion then sticking with it, to take your work to a level of excellence that you can build a career out of, is incredibly satisfying” – Scott Robertson

The world famous Concept Artist, Transportation Designer and Educator chatted with Anthony after hosting an intensive Workshop presented by Autodesk ® SketchBook® Pro, Wacom®, Design Studio Press and CG Masters Academy in June 2014 in Montreal.This workshop was organized by Syn Studio in collaboration with Cégep du Vieux-Montréal.

For those of you unfamiliar with Scott prepare to be amazed! Scott is an American concept artist, known for his transportation design work, contributions to movies like Steven Spielberg’s Minority Report, and his educational DVDs with the Gnomon Workshop. Scott’s clients have included BMW, Nike, Universal Studios, Mattel Toys and Fiat just to name a few. Scott created the Entertainment Design program at Art Center College of Design. He’s also the founder of Design Studio Press, a publishing company dedicated to art and design education. Scott is the author of several Design Studio Press titles including How to Draw and his latest effort How to Render which are both collaborations with industrial designer Thomas Bertling.

Scott’s workshop in Montreal was a two-day event attended by nearly 200 concept art enthusiasts at the Cégep du Vieux Montréal. During the workshop Scott kept the audience riveted with his knowledge of design, providing several live examples of design, drawing and rendering and sharing many of the design techniques and methods he has perfected in his over 30 years of experience. Judging by the standing ovation he received after each days presentation the event was a roaring success. And as a bonus the event was held during the Montreal Grand Prix, no coincidence as Scott is an avid motor-racing enthusiast who built soapbox derby cars as a child (Scott finished sixth in the world at the annual soapbox derby race in Akron, Ohio at age 14). He even used some photographs he took at the racetrack on Île Notre-Dame as samples in his workshop, turning the ordinary into the extraordinary right before an amazed and appreciative audience.

In this Syn Studio Podcast Scott chats about the difference between becoming an entertainment designer and an industrial designer, using Sketchbook Pro and how to market yourself as a freelancer. The insights he provides are invaluable, making this podcast episode a must-listen event for every aspiring concept artist.

In This Episode…

Here are some highlights from this podcast:

  • Getting more and more inspired by staying productive [03:17]
  • The advantages of having a hobby to stay creative. [8:58]
  • The job description of a concept designer [10:11]
  • The pro and cons of having a personal style as a designer [12:25]
  • What are the most common mistakes beginner and students make? [16:13]
  • The differences between Production Design and Entertainment Design [19:04]
  • How model-making can improve your drawing abilities [22:55]
  • Scott’s advice for new freelancers looking for work [28:40]
  • The value of blending 2D and 3D tools to increase speed and realism [32:54]
  • More advice for students [35:56]

Links you’ll like…

Scott’s Portfolio

Scott Robertson Workshops  – Scott’s main website

Drawthrough – the personal and professional work of Scott Robertson

YouTube – Scott’s YouTube Channel

Companies and Websites

Art Center College of Design  – one of the worlds top design schools

The Gnomon Workshop  – online high-quality CG training

Wacom® – manufacturer of graphics tablets and equipment including the Cintiq

Computer Graphics Master Academy (CGMA) – a leading provider of online digital art education

Nike – Scott’s former client (American sports design corporation)

BMW – Scott’s former client (German automobile company)

Scott Robertson – Master of Concept Art – Syn Studio blog post

TED talks – Technology-Education-Design

Industria mecanika : Scott Robertson’s Orb Ship – high quality model kit designed by Scott himself

General Motors – Scott’s former client (American automotive corporation)

Books

Design Studio Press  – Scott’s publishing house specializing in design books

How to Draw – By Scott Robertson & Thomas Bertling

How to Render  – By Scott Robertson & Thomas Bertling

Softwares

Autodesk® Sketchbook® Pro – Software to sketch in 2D

MODO – 3D software package used in concept art

Photoshop – Standard 2D design tool by Adobe

Movies and Games

Universal studios  – American film studio

Minority Report  – Steven Spielberg’s movie  (2002) – Philip K.Dick novel adaptation

Rockstar Games – video game company

Blade Runner  – classic sci-fi movie , by Ridley Scott (1982)

Star Wars  – classic cult sci movie, by Georges Lucas (1977)

Artists

Syd Mead  – concept designer

Tom Peters – lead chief designer at General Motors

Thomas Bertling – industrial designer, co-author of “How to Draw” and “How to Render” books

Neville Page –  Scott’s business partner and lead concept designer

Harald Belker – vehicle designer

Craig Mullins  – concept artist

Related Podcasts

Ep 14: Ben Mauro and Eduardo Peña – The Hobbit Trilogy – How to succeed in concept art

Ep. 7: JUNG PARK – Concept artist on God Of War Ascension, Lineage, Guild Wars 2 and Battle: Los Angeles. Co-founder of Red Engine

Even More…

This interview is part of a series of exclusive Concept Art Podcasts created by Syn Studio. If you enjoyed this podcast please share it with your friends. And please sign up for our newsletter to keep informed about all of our great podcasts, videos and other material created with concept artists in mind.

Look for new podcasts on the last Wednesday of every month!

Even More…

This interview is part of a series of exclusive Concept Art, Illustration, VFX, 3D and Comics Podcasts created by Syn Studio. If you enjoyed this podcast please share it with your friends. And please sign up below for our newsletter to keep informed about all of our great podcasts, interviews, tutorials, articles, videos and other material created for you: the artist.

Testimonials

“Excellent class! Best teacher in the world! I learned more with Syn Studio than 4 years at university! Thanks Kelly!” […]

Read More