Mike Wiesmeier is an animation production professional with 24 years of experience. He has worked in various capacities for companies such as Walt Disney Feature Animation, Eidos-Montréal/Square Enix and Toon Boom Animation, among others. His artwork has been featured in acclaimed animated movies such as Pocahontas, The Hunchback of Notre Dame, Hercules, Fantasia 2000, Tarzan, and Beauty and the Beast . Mike started teaching at the American Animation Institute when he was working at Disney and since then he has been teaching at various prestigious schools around the world including CalArts and The Gnomon School of Visual Effects in Los Angeles and Nemo Academy in Florence.
Weeks 1 and 2
Learn to break down your subject into simple forms and define gestures so you can effectively depict the illusion of movement in your drawings. Gain expertise in the multiple key landmarks of the human skeletal structure so you can draw well balanced and anatomically correct human figures.
Weeks 3 and 4
Gain a deep understanding of the axial and appendicular skeleton groups. Learn how the flexibility, shape and configuration of these groups affects the balance and range of movements in the human body so you can create well defined drawings that appear dynamic and lifelike
Weeks 5 and 6
Become proficient in visualizing and drawing the various groups of pelvic girdle, leg and foot muscles. Learn how the musculature is connected to the skeleton and how it moves so you can accurately represent the lower body and its complete range of movements.
Weeks 7 and 8
Gain proficiency in visualizing and drawing the shoulder, arm and hand muscles. You will understand how these muscles and their forms modify while at rest and in motion so you can effectively portray the upper body and its gestures.
Weeks 9 and 10
Learn how the various groups of head and face muscles overlap in their connection to the skeleton so you can draw the human head and its rotational movements and expressions in a precise manner. Learn how structure and form work together to create dynamic balance in the human figure so you can build any anatomically correct and detailed figure from gesture using simplified anatomy.
Saturdays from 10:15 AM to 1:35 PM Date of first class: January 19th Duration: 10 weeks* *Please note that there will be no class on March 2nd, 2019 Most Syn Studio courses are 3 hours long. Usually over 10 weeks, there is a total of 30 hours of class time. Since there will be no class on March 2nd, 2019, an extra 20 minutes has been added to all the other classes to make them 3 hours and 20 minutes long (10.15 AM to 1.35 PM). Thus the total number of hours in the course will remain at 30 hours. The date of the last class is scheduled for March 23rd, 2019. Language: English You can register at the bottom left of this page.
Do you feel your anatomy drawings appear rigid and lifeless? Do you want to be able to represent bodies in motion in an accurate and fluid manner? Professional character designers, illustrators, storyboard artists and animators are adept at drawing dynamic figures, complete with gesture, personality and emotion in a convincing and lifelike manner. In this dynamic anatomy course, animation industry veteran artist Mike Wiesmeier will help take your anatomy, gesture and overall figure drawing skills to the next level so you can draw and pose characters in a professional manner for any type of production in the entertainment industry.
During this 10 week course, you will gain proficiency in anatomical and gesture drawing through a series of in-class exercises, many including live models, as well as engaging lectures, live drawing demonstrations and frequent one-on-one feedback from your instructor. You will learn to break down your subject into simple forms and quickly define gestures so you can effectively depict volume, depth and the illusion of movement in your drawings. Then you will become proficient in identifying and using the key landmarks of the human skeletal structure to build up your drawings. Going further, you will learn how the flexibility, configuration and shape of the axial and appendicular skeletal groups affects the balance and range of movements in the human body so you can create dynamic and lively figure drawings. Once you have become proficient in dynamic skeletal anatomy, you will move on to gain expertise in visualizing and representing the various groups of pelvic girdle, leg and foot muscles and their connection to the skeleton. You will learn how these muscles behave while at rest and while in motion so you can accurately represent the lower body and its complete range of movements. You will then gain proficiency in visualizing and drawing the shoulder, arm and hand muscles. You will understand how the musculature is connected to the skeleton as well as its complete range of motion so you can portray the upper body and its gestures in a precise manner. Further, you will learn how the various groups of head and face muscles overlap in their connection to the skeleton so you can expertly draw the human head and its rotational movements and facial expressions in a precise manner. Finally you will understand how structure and form combine to create dynamic balance so you can build anatomically well defined, convincing and lifelike figure drawings from gesture using simplified anatomy.
By the end of this course, you will have all the skills and techniques necessary to draw dynamic human figures in action. You will have a deeper understanding of the human anatomy, range of motion and musculature that will give you an edge over other artists. You will have top quality finished traditional drawing portfolio pieces that you can be proud of. Furthermore, you will have developed the strong foundation skills required to become a high level character designer or illustrator.
This class is level 3, or advanced. Drawing the Human Form and Dynamic Drawing or equivalent experience (competence and confidence drawing live models) is required. Our Constructive Figure Drawing course is a recommended co-requisite for this class.
Language requirements: You need at least intermediate level English to take this class (the teacher will use many visual examples and there will usually be students in the class who speak French and can help you if you don't understand something).
This new course, developed by an animation industry veteran and one of our most experienced teachers, has been added by popular demand and we expect that it will fill up very quickly
- Become proficient in breaking down your subject into simple forms and defining gestures so you can depict the illusion of movement in your drawings
- Learn how the flexibility, shape and configuration of the axial and appendicular skeleton groups affects the balance and range of movements so you can create dynamic, well defined and lifelike drawings
- Understand how structure and form work together to create dynamic balance so you can build anatomically correct and detailed figures from gesture