Part 1: Perspective
Weeks 1 to 4:
Become proficient in using Photoshop to construct perspective grids. Learn how to effectively represent planes in perspective so you can draw objects from a variety of angles.
Acquire the skills required to calculate cast shadows so that your scenes can have interesting lighting, mood and drama while maximizing realism.
Gain proficiency in mirroring planes, curves and simple objects
Learn basics of SketchUp and set up a few a basic lighting passes to export to Photoshop so you can have realistic lighting in your scene.
Part 2: Rendering
Weeks 5 to 7:
Understand how to translate colours into values, work with multiple light sources and use line weight and hatching effectively so you can create beautiful illustrations of any object.
Learn how to render different materials and textures such as chrome, glass, metal, wood and leather and apply them to components of your artwork to give it believable detail.
Learn the Half-Way to Black method, developed by legendary concept artist and educator Scott Robertson. With this method, you can create believable environment paintings with accurate values from life or from imagination.
Part 3: Photorealism
Weeks 8 to 10:
Take your skills to the next level through the final set-extension project. You will learn to transform an actual location, using photo-reference into a concept for film. You will understand how to adjusting the lighting, balance your colours and integrate vehicles in proper perspective so you can create photo-realistic concept art.
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