EP 17 – Bruno Gauthier Leblanc – Working as a Character Designer in Games – Worked on Deus Ex, Far Cry, Assassin’s Creed, Splinter Cell and Rainbox Six games

In this episode, we talk with Bruno Gauthier Leblanc. Bruno is currently at Eidos Montreal where he is a senior concept artist specializing in character design. He recently finished working on Deus Ex: Universe and is now on a top-secret unannounced project. He has also worked for Ubisoft where he designed the iconic character Vass for Far Cry 3, considered one of the best “villains” in the history of gaming.

Bruno has also also designed characters for brands such as Assassin’s Creed, Splinter Cell and Rainbow Six..

“Working on the Rainbow Six games […] you can’t go creating crazy huge sci-fi armor and the guy being super fat because then, people will be like: ‘Fat SWAT members don’t exist.’…” -Bruno Gauthier Leblanc on his work on Rainbow Six [35:40]

During the podcast Bruno discusses his experience in the video game industry and reflects upon his passion for new technology, video games, film and animation. You will learn which artists were his main influences and how he came to specialize in the creation of characters. Bruno also reveals a few of the best tips that he has acquired throughout his career for creating unique and iconic character designs.

Another episode not to be missed!

In This Episode…

Here are some highlights from this podcast:

  • The difference between working at Ubisoft Montreal and Eidos Montreal [1:20]
  • How Bruno became concept artist specializing in character creation at Ubisoft [6:50]
  • What is a creative director and how do they interact with the art director? [8:34]
  • Creating Vaas (Far Cry 3). What were the main stages of the creation process? [12:35]
  • How does motion capture influence the work of artists? [16:30]
  • Bruno’s experience in art direction on Splinter Cell Blacklist Multiplayer [19:40]
  • His views on Last of Us Naughty Dog [22:50]
  • What comics, movies and video games influenced him in his youth? [26:58]
  • Some tips and tricks when working from a human figure [36:05]
  • Tips for students who want to break into the industry. [49:05]
  • The meeting with Tyler West that changed his career. [50:55]
  • Bruno’s favourite character artists. [51:33]
  • How to design a unique character [57:10]
  • New technology and future advances. [1:06:00]

Links you’ll like…

Online Portfolio – Bruno Gauthier Leblanc

Bruno Gauthier Leblanc – Blog

Bruno at ArtStation

Bruno on Concept Art World

Companies

Behaviour

Eidos Montreal

Ubisoft Montreal

Naughty Dog

Related Artists

Brian K. Vaughan

Chris Roberts

Katsuhiro Otomo

Marc Silvestri

Raphael Lacoste

Satoshi Kon

Scott Robertson

Tyler West Studios

Video Games Mentioned

Assassin’s Creed

Bro Force

Deus Ex: Human Revolution

Far Cry 3

Assassin’s Creed

Last of Us

Splinter Cell Blacklist: Spy vs. Merc

Watch Dogs

Animation

Akira

Ghost in the Shell

Perfect Blue

Paprika

Even More…

This interview is part of a series of exclusive Concept Art, Illustration, VFX, 3D and Comics Podcasts created by Syn Studio. If you enjoyed this podcast please share it with your friends. And please sign up below for our newsletter to keep informed about all of our great podcasts, interviews, tutorials, articles, videos and other material created for you: the artist.

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