"Great artists are NOT born
They are made"
At Syn Studio, we believe in the power of training over talent. Since 2007, we’ve been helping passionate and dedicated students master the fundamentals and learn high level design and digital illustration skills: The skills they now use professionally to create mind-blowing concepts and visuals for the next generation of entertainment media.
at World-Renowned companies including:
Concept art is a quickly evolving field so it is critical that you learn from professionals who are working in the industry right now (and not five or ten years ago). Over a dozen top concept artists teach part time at Syn Studio so you can be directed, corrected, coached and mentored by the best in the industry right now!
Thierry Doizon aka Barontieri was a former Art Director
at Square Enix Montreal where he was responsible for Lara Croft GO, Apple’s mobile
game of the year. A Senior Concept Artist and Art Director with 20 years of industry
experience, he has worked for a variety of companies around the globe such as Ubisoft,
Disney Interactive and Eidos. One of the Co-Founders of Steambot Studios, Thierry has
taught at the college level and been a speaker at various workshops and conferences such
Disney Imagineering, ADAPT, Ubisoft Campus, MIGS, FIEA, Massive Black and The Gnomon
Workshop, for whom he has also released an instructional DVD (Character Design Pipeline:
Production Art & Research Techniques with BARONTiERi). Thierry’s other credits include
Assassin's Creed, Prince of Persia, Deus Ex: Human Revolutions and Tron: Legacy, among
others. His work has been featured in “Exodyssey: Visual Development of an Epic Adventure”
and “Steampainting: SPARK - Creative process”, both by Steambot Studios.
Christian Robert de Massy
Christian Robert de Massy is one of the film industry’s best
kept secrets. He’s been working for the last 8 years as a freelance concept artist and
illustrator on films such as X-Men: Days of Future Past, Snow White and The Curious
Case of Benjamin Button. All without ever having put any artwork online (until now).
He’s known for his incredible speed and the beauty of his environment paintings and
he’s a popular teacher here at Syn Studio.
Nick Oroc is a senior concept artist at Ubisoft, Montreal. His credits include: Prince of Persia: Warrior Within, Rainbow Six (Lockdown, Vegas, Siege and more), Splinter Cell (Conviction and Blacklist), Assassin’s Creed: Project Legacy, Far Cry Primal and Child of Light. Prior to this, Nick worked as a senior concept artist at Behaviour Interactive, where was involved in games such as WET, Iron Man and Rango. His artwork and tutorials have been published several times in 2dartist magazine and he has been a guest speaker at two Adapt Conferences (2008 and 2009). In addition to this, Nick was also a guest artist at the The Art of Games exhibition in Aosta, Italy and is an experienced teacher.
Brian Sum is a senior concept artist at Bioware, Montreal. He possesses almost 15 years of industry experience having worked on many high profile games such as Mass Effect 2 and 3, Dragon Age Origins, Sonic Chronicles and Shadowrun. Brian is well known for his colourful, detailed and fresh robot designs and has had his artwork featured in several publications such as Imagine FX Magazine, 2dartist Magazine, Prime Digital Art Collection, Digital Art Masters – Volume 8 and Digital Painting Techniques – Volume 5.
Daniel Kvasznicza is a concept artist, illustrator and matte
painter with over 10 years of industry experience. He’s worked on AAA franchises including
Batman: Arkham Origins, Starcraft, Far Cry, Dishonoured, Elder Scrolls, Diablo, Fallout,
Deus Ex and Assassin’s Creed and is currently working as a senior concept artist at
Warner Brother Games Montreal. He’s a technical wizard who’s created pipelines, software,
scripts, brushes and other tools. Some of his jaw-dropping concept art has been featured
on several E3 posters! He is also a sought after instructor who’s given popular classes
and workshops in concept design, illustration and 3D to students and professionals at
Alpha Vision, Meduzarts and here at Syn Studio!
Remko Troost has over 15 years of industry experience and is currently a Senior Concept Artist at Ubisoft Montreal. His designs appear in numerous AAA titles such as Far Cry 3, Assassin’s Creed III and Assassin’s Creed Unity. His expertise in digital painting and concept art has been recognized with numerous awards and his work has been featured in prestigious art publications from Ballistic Publishing, Titan Books, Imagine FX, 2D Artist Magazine and Computer Arts. His is also an experienced and passionate instructor and we’re excited to have him on the Syn Studio team!
Jeong H. Shin
Jeong H. Shin is currently a senior concept artist at Ubisoft. His unique designs can be seen in blockbuster titles such as For Honor, Watchdogs and Far Cry 3 and 4. He studied with world-renowned vehicle and entertainment designer Scott Robertson at Art Center College of Design. Robertson’s tutelage, as well as Shin’s own background in industrial, vehicle and entertainment design led him to tenure at General Motors as a senior creative designer. There, Shin designed two Chevrolet (Cruze and Sonic) vehicles that are currently on the road. While concept designer at Mattel, Shin designed cars for Hotwheels Battleforce 5, the animated series.
Xin Ran Liu
Xin Ran Liu is a concept artist and illustrator who has worked for several years in the video game industry and in publishing. He is currently lead artist and art director at Kitfox Games. His credits include Mafia Wars, Shattered Planet and Moon Hunters. He is also a popular teacher at Syn Studio.
Jason Tonks is a concept and 3D artist with over 10 years of industry experience for companies such as Warner Brother Games and Ubisoft. During his career, Jason has worked on many high profile AAA games such as Assassin's Creed 3, Assassin's Creed Revelations, Injustice 2, Batman: Arkham Origins and Splinter Cell: Blacklist and is currently working at Bethesda Studios on a top secret AAA game. In addition to this, Jason was also a mentor at the National School of Interactive Entertainment for a year where he helped aspiring game artists in their artistic journey.
Grant is a senior concept artist at Ubisoft where he creates character and environment concepts for various high profile games including Assassin's Creed 3, Assassin's Creed Black Flag, The Division and Assassin's Creed Syndicate. A veteran artist with close to 15 years of freelance and industry experience, Grant’s other credits include generating storyboards for the animated TV show Delilah & Julius, creating concept art for videogames such as Age of Decadence and F.E.A.R 3, in addition to conducting a workshop with ImagineFX magazine.
Raphael Lacoste is currently brand art director for Ubisoft's Assassin's Creed franchise. His credits also include, as art director: Prince of Persia: The Sands of Time, Two Thrones and The Warrior Within and as matte painter or senior concept artist: Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals, Repo Men and Jupiter Ascending. In addition, Raphael has won a Visual Effects Society award for his work as Art Director on Prince of Persia the Two Thrones cinematics and is also a popular and experienced teacher.
Jessy Veilleux is the founder and creative director of Meduzarts,
a digital environment and character design studio, and the creative director of Digital
Dimension. Combining a background in fine arts with his passion for digital work, Jessy’s
unique approach and artistic eye has led to his work being featured in a lot of high profile
movies and video games such as StarWars, The Force Unleashed II, Avatar VG, 300, AION,
FallOut 3, SinCity, Transformers: Revenge of the Fallen VG, Assassin’s Creed II, Prince
of Persia II and Mortal Kombat X, among others. Jessy has been teaching for 10 years at
Centre NAD in Montreal, where he was instrumental in creating the university’s first
digital matte curriculum. A recipient of several awards including the CG Talk choice
award and the XSI Gallery Award, Jessy’s work has been featured in several publications
such as Exposé 5, Mattepainting.org and the CG Channel.
Eric Gagnon is a senior concept artist and art director for gaming, film and television,
in addition to having six years of teaching experience at the university level. He is
presently working as a lead senior concept artist at Warner Bros Games Montreal FOR AAA
games in the DC Universe francise. Previously, he’s worked at various gaming companies
such as Eidos, Gameloft and Behavior, as well as animation and production studios such
as Digital District, Ciné-Groupe Animation and Studio Pascal Blais. His other credits
include Batman Arkham Origins franchise, Deus Ex Human Revolution, Kim Possible,
Ballerina, Ghost Recon, Splinter Cell Chaos Theory and many 2D and 3D animated television
Meinert Hansen is a concept artist and illustrator who has worked in film, television, and games for over 27 years. His past credits include the Secret Adventures of Jules Verne, 300, Silent Hill, Batman: Arkham Origins, Splinter Cell: Conviction and Myst 4: Revelation. Meinert has eight years of teaching experience and has given popular workshops for professional artists, students and the general public. He is also an expert on Steampunk, and following his hugely successful Steampunk workshop at the Canadian National Steampunk Exhibition in Toronto, we’re proud to ready to present his updated workshop here at Syn Studio!
Donglu Yu is a senior concept artist working at Warner Bros. Games Montreal. She’s contributed to four titles in the Assassin’s Creed universe as well as Deus Ex: Human Revolution. Donglu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as: Expose 7 through 11, Digital Art Masters Volume 08, Exotique 5 and 6, ImagineFX, 2D Artist Magazine, Prime, Advanced Photoshop and D’artiste
Frédéric Bennett is currently a Senior Concept Artist at Eidos
Montreal, in charge of designing characters for the latest Deus Ex game. During his eight
years as a concept artist working mainly in the games’ industry, he has contributed to
projects in the Conan, Transformers, Wet and Kung Fu Panda universes. Frédéric is a very
well appreciated teacher by his students from his Character Rendering class.
Our instructors have designed the characters, creatures, environments, props and vehicles for your favourite movies and games such as:
Syn Studio instructors and alumni are designing the characters, creatures, environments, vehicles and props for the world’s most exciting and top secret AAA video games and blockbuster films!
Syn Studio is an accredited private college. Our accreditation is at the highest possible level: the accrediting body being the Ministry of Education, Higher Education and Research of the province of Quebec. We are the first and only school in Quebec that is licensed to give a college level diploma in Concept Art. The degree given is an attestation of college studies (AEC) and is an internationally recognized professional degree. Receiving the diploma signifies that the student is ready to enter the job market as a concept artist.
Syn Studio wishes to thank the dozens of top concept artists and educators worldwide who met with us to advise us in the creation of an elite concept art training program. In particular, we wish to give thanks to the legendary concept artist and world renowned educator Scott Robertson for generously donating his time and sharing his expertise with us on several occasions. We’d also like to thank the following artists and educators, mentioned in the “special thanks” sections of our application to the Ministry of Education, who officially participated in the process of developing and evaluating our program and application for accreditation.
Want to see the artwork you
could be creating at Syn Studio?
Check out our student artwork showcase.
Student Art Showcase