Thierry is the the Director of Studies at Syn Studio. He is also the Chair of the Concept Art Diploma Program where he teaches the Originality and Design course.]]>
Quentin teaches: Digital Painting]]>
Veronique teaches: Intro to Visual Development]]>
Mike teaches: Advanced Animal Drawing and Gesture, Expression and Personality in the Concept Art Diploma Program.
Tarcisio Ferreira is an illustrator and fine artist with 14 years of professional experience. He was trained in classical realist drawing at the prestigious Academy of Realist Art and his illustrations have been featured in many of the largest magazines and newspapers in his native Brazil. He is a a sought-after instructor having given several popular classesin classical drawing at the University of Brasilia and Comoequetalá. We are fortunate to be able to offer this class with him during his stay in Montreal.
Tarcisio teaches : Drawing from Life .
Tarcisio Ferreira est un illustrateur et artiste des Beaux-Arts avec plus de 14 ans d'expérience professionnelle. Formé en dessin classique à la prestigieuse Académie d'Art Réaliste, on peut trouver ses illustrations dans les magazines et les journaux les plus populaires de son Brésil natal. Instructeur recherché, il a donné plusieurs cours de dessin classique à l'Université de Brasilia et Comoequetal. Nous sommes très chanceux de pouvoir offrir ce cours pendant son séjour à Montréal!
Tarcisio enseigne: Étude d'observation.]]>
Tarcisio teaches: Drawing from Life]]>
Charles talks with Anthony and Caity about the process behind making Ubisoft’s VR game, Eagle Flight and his experiences with being an animator, a video game designer and a comic book artist.
Here’s what you’ll learn:
[03:04] – The dramatic behind the scenes of the video game industry and how it’s radically different from animation and movies
[05:48] – “You can doubt – but at your house, alone in your room” Charles tells us about being a Creative Director on a video game
[07:49] – From drones to eagles to the extinction of humankind – Charles talks about brainstorming on Eagle Flight within a very short timeframe
[14:30] – Charles discusses researching Eagles and meeting a wildlife documentarist during the making of Eagle Flight
[17:11] – “One achievement in video games is to make people cry” – Charles tells us of some of the more heartwarming scenes in Eagle Flight
[18:44] – What VR has that can be more powerful than a movie or a short animation
[26:06] – Charles tells us the origin story of his nickname “Kalkair” during his street art experience with chalk
[28:43] – Skin jackin – sounds painful, but it isn’t! Charles defines it for us and tells us fun, related stories
[34:08] – The group discusses Animation: the techniques Charles learned and the story of how he managed to score a meeting with the director of Evangelion and FLCL in Japan
[46:03] – Charles recommends everyone check out the animated movie Persepolis and tells us a great story about the particular artists that were behind it
[49:51] – Les 9 derniers mois – What made Charles decide to document, in comic-form, his introduction to fatherhood and what message he hopes people will retain from it
[55:21] – Penis de table: exploring the sexuality of seven guys – Charles tells us about his new comic book project on giving men a voice to talk freely about their sexuality
[01:01:08] – From working on a game to seeing it on the big screen – Charles tells us how surreal it was for the Assassin’s Creed team to see their work interpreted by Hollywood
[01:10:03] – Are we in the year of VR? Why Charles thinks Virtual Reality is finally gaining momentum and what we can expect in the next few years
[01:14:19] – How do you design concept art for a VR game? Charles tells us what they came up with for Eagle Flight
[01:18:28] – A few final, funny stories from Charles of some of the more memorable reactions of people who played Eagle Flight in VR
Please keep checking the Gathering of Masters page or contact firstname.lastname@example.org to be on the waiting list for regular registration.]]>
Rasmus joins Anthony and Stephen for a discussion over the latest and oldest Star Wars movies, interesting insights on working in a team environment in the industry and what it takes to create a successful and believable world.
Here’s what you’ll learn:
[05:18] – The conversation kicks off with great art in movies such as Akira, Cowboy Bebop etc.
[06:42] – Spoiler Alert! The group spends some much needed time geeking out over the newest Star Wars movie in comparison to the old
[21:07] – “Another thing is building elements and daring not to talk about why” – Rasmus gives us tips on how to create a believable world and how daring to hide things is as important as showing them
[26:52] – What is Paleofuturism and how it relates to Blade Runner 2? The group talks universes and movies
[37:57] – Art Direction: the crafts, the decisions and the team – Rasmus discusses his experience working on Kane and Lynch 2 and how to juggle everything in a creative leadership position
[43:49] – Rasmus walks us through his production schedule at Ubisoft and the types of things he needs to think about for creating a successful project
[52:16] – How to get people onboard with your ideas? Rasmus talks about giving critiques and the key to essential art directing
[1:05:06] – Rasmus talks about his interest in jet fighters and how the history of an object can inspire new concept designs
[1:11:13] – “It’s engineering, it’s capabilities and then it’s emotion […] it’s expressive, yet has a job to do” – Rasmus explains why drawing cars is a great concept art exercise. See the illustration we talk about here
[1:15:50] – Stylization and how it can give your drawings energy and accentuate emotion
[1:18:17] – Rasmus’s Reagan Era Nikon Orbiter and how he came up with the concept plus some talk about Elon Musk’s Mars colony project
[1:25:17] – Open mode and closed mode – Rasmus describes this method for coming up with ideas for designs
[1:30:27] – Art director by day and parent by morning/night: a day in the life of Rasmus Poulsen
[1:33:25] – What Rasmus thinks all artists should do that he doesn’t do enough of
[1:36:16] – Some tips for using SketchUp and some techniques used in Kane and Lynch 2 with photos and 3D planes