Anthony, Stephen and Brian discuss robots, science-fiction and recent movies on top of covering Brian’s tricks, techniques and experiences with working on many different high profile video games
Here’s what you’ll learn:
[01:02] The type of music and podcasts that helps Brian get into the zone when he draws
[04:03] Brian’s inspirations including science-fiction shows, artists and Anthony recounts the time he met Syd Mead
[14:14] Art in the industry: the use of 3D and the variety of pieces that are created
[18:36] – From Graphic design, to Film School to where he is now – we discuss the life of Brian
[26:11] – Brian tell us about his first job in the industry and how he was able to transition from animator to Concept Art
[33:02] – The group talks spaceships, Mass Effect and review the new sci-fi movie Arrival
[41:55] – The group discusses other sci-fi works such as Dune and Brian gives us a list of awesome comic book artists to check out!
[46:42] – Ghost in the Shell: some thoughts on the anime vs the american live action
[58:02] – Brian tells us about a day in his life at work, including free breakfast at Bioware
[1:02:50] – What is Bioware’s Mass Effect team like?
[1:05:04] – Drawing tools and what Brian uses to draw his designs as well as some advice for beginner Concept Artists
[1:17:06] – Imagining ZBrush in VR and other ways it could transform the Concept Art workflow
[1:22:17] – How Brian tackles his personal art and how it is influenced by his job art
[1:27:07] – Conventions, Kickstarter, Patreon, social media… The group discusses different options indie artists can profit from their art
[1:36:47] – The final burning question: What is Brian’s favourite Mass Effect character?
Fred talks with Anthony and Stephen about his journey, the methods he used to become a concept artist, which programs to learn and some great advice for those who are starting out.
Here’s what you’ll learn:
[01:20] – From El Salvador to Norway to Singapore – Fred has worked and studied all over
[05:29] – The group talks about Fred’s first artistic inspirations as an eleven-year-old and how he initially aimed to work in Comics and Design
[14:36] – “You put yourself in that situation where you cannot fail” – Fred on how he taught himself ZBrush under pressure
[16:47] – Fred gives helpful advice to young artists who are deciding on which programs to use and discusses the latest program he is using – Fusion 360
[20:05] – The Babiru Project – Fred tells us about an indie art project he got the chance to draw for and the inspirations behind it
[23:37] – Fred’s top influences for his art, from the dark and gritty to Saturday morning cartoons
[28:57] – Freelancing vs. In-house work : how it is similar to Fred and why freelancing is becoming more popular with companies
[38:17] – The importance of posting on social media – and what you shouldn’t post
[41:17] – The talk turns to sketches: why they’re disappearing and why they are so important
[45:00] – Fred gives us some industry advice from pitching ideas to gauging what your boss/clients want + some of his favourite stories
[53:38] – Fred reveals his favourite video games – new and old
[57:43] – How Fred developed his art skills and network in a world with little to no internet
[01:07:43] – Fred tells us about working on Toruk for Cirque de Soleil and walks us through a day in his life
[01:16:27] – Fred reveals his specific “3 strikes” process to combat his artistic struggles
[01:33:33] – What is art? The group talks traditional vs digital mediums and the different types of “cheating”
[01:43:54] – “I came to Montreal, I showed them my portfolio and it was destroyed by everyone” Fred tells us about his first concept art portfolio review and what spurred him to improve
[01:50:38] – Women in video games: the misinterpretations and a few experiences Fred witnessed in his career
[02:06:23] – If Fred could go back in time and change his way of studying art, what would he change?
[02:19:44] – “Clients want professional people over famous people” – Fred gives us some last bits of parting advice